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#1 Vahagn

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Posted 31 January 2012 - 11:12 AM

Heya! In the CAH Wizard system you have some choices between different types of staves. 1 of them is Gandalf the White's and the other one is Saruman's, right? The other staves are glowing with different hues. For example the default staff has a purple glow on the top, the staff of Alcarin has a red glow all over it etc. Is it possible to remove those glowing lights? I don't like them. They look to silly and ridiculous... :/ Thanks! :)

#2 Ridder Geel

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Posted 31 January 2012 - 12:35 PM

data\ini\object\createahero\createaheroweaponupgrades.inc

Find the:
//-------------------------------------------------------------
// Wizard Staff	1 Weapon upgrade.
//-------------------------------------------------------------

you need to comment (add // in front of the lines of code)
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade7
	TriggeredBy			   = Upgrade_CHW07
	ShowSubObjects		   = WizStaff01_FX01
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade7
	TriggeredBy			   = Upgrade_CHW07
	ShowSubObjects		   = WizStaff01_FX2
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX03_Upgrade7
	TriggeredBy			   = Upgrade_CHW07
	ShowSubObjects		   = WizStaff01_FX3
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX04_Upgrade7
	TriggeredBy			   = Upgrade_CHW07
	ShowSubObjects		   = WizStaff01_FX4
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End

for staff 2 comment:
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade09
	TriggeredBy			   = Upgrade_CHW09
	ShowSubObjects		   = WizStaff02_FX1
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End

staff 3 comment:
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade10
	TriggeredBy			   = Upgrade_CHW10
	ShowSubObjects		   = WizStaff03_FX01
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade10
	TriggeredBy			   = Upgrade_CHW10
	ShowSubObjects		   = WizStaff03_FX02
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End

staff 4 comment:
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade11
	TriggeredBy			   = Upgrade_CHW11
	ShowSubObjects		   = WizStaff04_FX01
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade11
	TriggeredBy			   = Upgrade_CHW11
	ShowSubObjects		   = WizStaff04_FX02
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX03_Upgrade11
	TriggeredBy			   = Upgrade_CHW11
	ShowSubObjects		   = WizStaff04_FX03
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX04_Upgrade11
	TriggeredBy			   = Upgrade_CHW11
	ShowSubObjects		   = WizStaff04_FX04
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX05_Upgrade11
	TriggeredBy			   = Upgrade_CHW11
	ShowSubObjects		   = WizStaff04_FX05
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX06_Upgrade11
	TriggeredBy			   = Upgrade_CHW11
	ShowSubObjects		   = WizStaff04_FX06
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11
	TriggeredBy			   = Upgrade_CHW11
	ShowSubObjects		   = WizStaff04_FX07
	HideSubObjectsOnRemove = Yes
	FadeTimeInSeconds      = 0.0
End

This should ensure that you do not get the FX's.
Ridder Geel

#3 Vahagn

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Posted 31 January 2012 - 02:40 PM

So, I only put // in front of ALL the lines or simply only in front of ALL "Beahvior"-s???

#4 Ridder Geel

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Posted 31 January 2012 - 02:45 PM

All the lines ;)
So like this:
//Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11
//        TriggeredBy                        = Upgrade_CHW11
//        ShowSubObjects             = WizStaff04_FX07
//        HideSubObjectsOnRemove = Yes
//        FadeTimeInSeconds      = 0.0
//End

Ridder Geel

#5 modboy451

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Posted 31 January 2012 - 04:24 PM

All the lines ;)
So like this:

//Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11
//        TriggeredBy                        = Upgrade_CHW11
//        ShowSubObjects             = WizStaff04_FX07
//        HideSubObjectsOnRemove = Yes
//        FadeTimeInSeconds      = 0.0
//End


a semi colon can be used also...

All the lines ;)
So like this:

;Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11
;        TriggeredBy                        = Upgrade_CHW11
;        ShowSubObjects             = WizStaff04_FX07
;        HideSubObjectsOnRemove = Yes
;        FadeTimeInSeconds      = 0.0
;End


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#6 Vahagn

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Posted 01 February 2012 - 02:31 PM

WOW man!!! It helped me! Did all what you said and it's perfect now! I now have simple staves without any glow! Thanks! It helped me! :)




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