Wizard Staff
Started by Vahagn, Jan 31 2012 11:12 AM
5 replies to this topic
#1
Posted 31 January 2012 - 11:12 AM
Heya! In the CAH Wizard system you have some choices between different types of staves. 1 of them is Gandalf the White's and the other one is Saruman's, right? The other staves are glowing with different hues. For example the default staff has a purple glow on the top, the staff of Alcarin has a red glow all over it etc. Is it possible to remove those glowing lights? I don't like them. They look to silly and ridiculous... :/ Thanks!
#2
Posted 31 January 2012 - 12:35 PM
data\ini\object\createahero\createaheroweaponupgrades.inc
Find the:
you need to comment (add // in front of the lines of code)
for staff 2 comment:
staff 3 comment:
staff 4 comment:
This should ensure that you do not get the FX's.
Find the:
//------------------------------------------------------------- // Wizard Staff 1 Weapon upgrade. //-------------------------------------------------------------
you need to comment (add // in front of the lines of code)
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade7 TriggeredBy = Upgrade_CHW07 ShowSubObjects = WizStaff01_FX01 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade7 TriggeredBy = Upgrade_CHW07 ShowSubObjects = WizStaff01_FX2 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX03_Upgrade7 TriggeredBy = Upgrade_CHW07 ShowSubObjects = WizStaff01_FX3 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX04_Upgrade7 TriggeredBy = Upgrade_CHW07 ShowSubObjects = WizStaff01_FX4 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End
for staff 2 comment:
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade09 TriggeredBy = Upgrade_CHW09 ShowSubObjects = WizStaff02_FX1 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End
staff 3 comment:
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade10 TriggeredBy = Upgrade_CHW10 ShowSubObjects = WizStaff03_FX01 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade10 TriggeredBy = Upgrade_CHW10 ShowSubObjects = WizStaff03_FX02 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End
staff 4 comment:
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade11 TriggeredBy = Upgrade_CHW11 ShowSubObjects = WizStaff04_FX01 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade11 TriggeredBy = Upgrade_CHW11 ShowSubObjects = WizStaff04_FX02 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX03_Upgrade11 TriggeredBy = Upgrade_CHW11 ShowSubObjects = WizStaff04_FX03 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX04_Upgrade11 TriggeredBy = Upgrade_CHW11 ShowSubObjects = WizStaff04_FX04 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX05_Upgrade11 TriggeredBy = Upgrade_CHW11 ShowSubObjects = WizStaff04_FX05 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX06_Upgrade11 TriggeredBy = Upgrade_CHW11 ShowSubObjects = WizStaff04_FX06 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11 TriggeredBy = Upgrade_CHW11 ShowSubObjects = WizStaff04_FX07 HideSubObjectsOnRemove = Yes FadeTimeInSeconds = 0.0 End
This should ensure that you do not get the FX's.
Ridder Geel
#3
Posted 31 January 2012 - 02:40 PM
So, I only put // in front of ALL the lines or simply only in front of ALL "Beahvior"-s???
#4
Posted 31 January 2012 - 02:45 PM
All the lines
So like this:
So like this:
//Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11 // TriggeredBy = Upgrade_CHW11 // ShowSubObjects = WizStaff04_FX07 // HideSubObjectsOnRemove = Yes // FadeTimeInSeconds = 0.0 //End
Ridder Geel
#5
Posted 31 January 2012 - 04:24 PM
All the lines
So like this://Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11 // TriggeredBy = Upgrade_CHW11 // ShowSubObjects = WizStaff04_FX07 // HideSubObjectsOnRemove = Yes // FadeTimeInSeconds = 0.0 //End
a semi colon can be used also...
All the lines
So like this:;Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11 ; TriggeredBy = Upgrade_CHW11 ; ShowSubObjects = WizStaff04_FX07 ; HideSubObjectsOnRemove = Yes ; FadeTimeInSeconds = 0.0 ;End
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#6
Posted 01 February 2012 - 02:31 PM
WOW man!!! It helped me! Did all what you said and it's perfect now! I now have simple staves without any glow! Thanks! It helped me!
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