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Ruudy's models


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#41 Ruudy

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Posted 19 April 2013 - 02:37 PM

Model: EA + Ruudy

Texture: EA

12_zps514ac009.png


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#42 MattTheLegoman

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Posted 19 April 2013 - 03:23 PM

That looks great, do you have any plans for fortress expansions and upgrades?


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#43 Ruudy

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Posted 19 April 2013 - 05:34 PM

That looks great, do you have any plans for fortress expansions and upgrades?

Yes. Here is models of towers. Not textured yet)

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#44 Ruudy

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Posted 19 April 2013 - 06:04 PM

Upd:

wip3_zps4cb1ebab.png


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#45 Bofur

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Posted 19 April 2013 - 08:00 PM

Wow!

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#46 Irenë Hawnetyne

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Posted 19 April 2013 - 08:44 PM

Damn, you're fast.


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#47 DIGI_Byte

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Posted 19 April 2013 - 08:52 PM

looks very similar to the ones i made back in the day for SEE before they lost everything

although, i would suggest you use an alpha channel for the spikes as the shading or lack of smooth group stitching makes them appear to glow
not bad work though



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#48 DIGI_Byte

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Posted 19 April 2013 - 08:54 PM

I'm looking at parts of it, and it looks insanely like mine, the texture anyway, the railing at the top, is it gold serpents on grey-ish wood?

They didn't exist in EA, I made those



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#49 MattTheLegoman

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Posted 20 April 2013 - 02:27 AM

Is this your model DIGI_Byte, in RJ-Mod? http://www.moddb.com...rtress#imagebox


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There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#50 DIGI_Byte

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Posted 20 April 2013 - 02:52 AM

that looks like it alright... the front door is changed, but that is my model (specially the texture) no doubt about it, the give away is those spines on the top of the roof
Don't know know why or how its in RJ's mod tho

the front is changed, the stone slab its on is raised, its been scaled in and made it more compact because the original had a court yard in the center

Model and Texture Originally by DIGI_Byte


Edited by DIGI_Byte, 20 April 2013 - 03:05 AM.


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#51 Ruudy

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Posted 20 April 2013 - 04:03 AM

This is my model, with some parts of EA's original models. and texture 100% by EA.

here's the proof:

proff_zps47063b9c.png

 

any questions?


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#52 Irenë Hawnetyne

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Posted 20 April 2013 - 06:06 AM

Yeah, they're OK, but in hindsight, they're not really creatively inspired rather than remade EA ones for all intensive purposes. I know you've alluded to that, but at lest try a little variation.


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#53 MattTheLegoman

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Posted 20 April 2013 - 06:37 AM

Yep there are more questions. :) I already had seen the similarities and the differences and can certainly see that you made yours. ;p

 

If you are making a full set of Rhûn faction buildings Nazgûl will be interested (But he is still working on the Goblin faction).

 

Also, if you do not mind me talking to DIGI in this topic, there seemed to be a lot shared between SEE and RJ, and RJ has a working Rhûn faction (with a few parts missing, like the Dragon statue fortress expansion was only a scaled Goblin fortress expansion, and a few Rhûn buildings were re-skins of Dale buildings.)

 

Ruudy,

Can I suggest a Rhûn statue of some sort? Like a dragon maybe? ;p

Is it difficult to make buildings like this? Piecing the models together does not sound too hard, but I have not tried it yet.

 

Also if you want to try some variation of architecture, I recommend finding what cultures WETA Workshop mixed to design the Easterlings and don't just go for a overused Middle-eastern or Chinese thing.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#54 Evil Guard

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Posted 20 April 2013 - 07:57 AM

DIGI_Byte, you're paranoid. Open folder with BFME2, open textures1.big

art\compiledtextures\es\esbbarrack.dds

art\compiledtextures\es\esbhouse01.dds

art\compiledtextures\es\esbhouse02.dds

art\compiledtextures\es\esbtower.dds

art\compiledtextures\es\esbwndmill.dds


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#55 Irenë Hawnetyne

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Posted 20 April 2013 - 08:08 AM

Paranoid's a strong word to use. Careful is more appropriate.


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#56 Ruudy

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Posted 20 April 2013 - 08:24 AM

Yep there are more questions. :) I already had seen the similarities and the differences and can certainly see that you made yours. ;p

 

If you are making a full set of Rhûn faction buildings Nazgûl will be interested (But he is still working on the Goblin faction).

 

Also, if you do not mind me talking to DIGI in this topic, there seemed to be a lot shared between SEE and RJ, and RJ has a working Rhûn faction (with a few parts missing, like the Dragon statue fortress expansion was only a scaled Goblin fortress expansion, and a few Rhûn buildings were re-skins of Dale buildings.)

 

Ruudy,

Can I suggest a Rhûn statue of some sort? Like a dragon maybe? ;p

Is it difficult to make buildings like this? Piecing the models together does not sound too hard, but I have not tried it yet.

 

Also if you want to try some variation of architecture, I recommend finding what cultures WETA Workshop mixed to design the Easterlings and don't just go for a overused Middle-eastern or Chinese thing.

Thnx, for your comment and soggestions)


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#57 Lauri

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Posted 20 April 2013 - 01:35 PM

Great job Ruudy. You take what you can from EA, and you finish the job. Well done. I don't see where all this bullshit about "be more creative" comes from. They look great, and that's all that matters.


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#58 Irenë Hawnetyne

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Posted 20 April 2013 - 05:53 PM

Hey, that's just my opinion, and a suggestion he can agree or disagree with as he pleases. You people are really quick to wrath today.


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#59 Ruudy

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Posted 20 April 2013 - 07:56 PM

Upd

wip3_zps1b0ebbaf.png


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#60 Rider of Rohan

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Posted 20 April 2013 - 08:04 PM

Looking Good ! Although I'd think a Harad Fortress would get the Mumak Skeleton, but it still looks Good !


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