
The Wild Faction
#21
Posted 13 May 2012 - 12:18 PM
#23
Posted 13 May 2012 - 01:25 PM

#24
Posted 27 May 2012 - 11:42 PM
Edited by Unknown, 01 October 2012 - 11:04 AM.
#25
Posted 28 May 2012 - 03:42 AM

#26
Posted 28 September 2012 - 08:39 AM

"Nobody can´t stop me!"
#28
Posted 07 October 2012 - 03:06 PM


Oh and... What kind of crappy raytracer are you using? The renders don't look normal... How about putting the ones up from the simple W3D viewer on ingame? Gives us a better impression of what it will look like ingame...

Edited by Ridder Geel, 07 October 2012 - 03:07 PM.
#29
Posted 07 October 2012 - 03:07 PM

I'm just supplying the images

#30
Posted 07 October 2012 - 03:18 PM
Break dancing into the hearts of millions
#31
Posted 07 October 2012 - 03:23 PM

Although I do see multiple UV errors which kind of distort the texture as well, so those are two things for them to work on

Edited by Ridder Geel, 07 October 2012 - 03:24 PM.
#32
Posted 07 October 2012 - 03:32 PM

#33
Posted 07 October 2012 - 04:18 PM

What rad means is more than just that

Though it is a good start

#34
Posted 07 October 2012 - 04:31 PM

#35
Posted 23 October 2012 - 06:16 AM
Anyway, you've got a point, it's more than a bit crap. After our first release, which ironically won't include the Wild Faction, we'll be scrapping and redoing it.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
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