Starting Power Points
#1
Posted 18 February 2012 - 10:44 PM
#2
Posted 19 February 2012 - 02:05 AM
At the top, you'll quickly see this part:
Rank 1 SkillPointsNeededDefault = 0 ; If there is no side specific override (Replace Default with Side name, or with 'Campaign' for SP) just use this. SkillPointsNeededCampaign = 0 SciencePurchasePointsGranted = 1 End
Just change the last part to your desired number. By default, it's 1. You start with 1 PP. In BFME2, it's 5.
SciencePurchasePointsGranted = 100 I tend to use when testing, as I'll quickly be able to test all the powers, and to see if they get avaliable in the correct order.
The 4th Age version 0.8 has been released: Link
#3
Posted 19 February 2012 - 02:10 AM
#4
Posted 19 February 2012 - 04:30 AM
#5
Posted 19 February 2012 - 02:18 PM
#6
Posted 19 February 2012 - 04:51 PM
Does the campaign even read that file, because that's where i'm trying to test it...
Edited by Oden, 19 February 2012 - 05:03 PM.
#8
Posted 20 February 2012 - 05:22 AM
Break dancing into the hearts of millions
#9
Posted 20 February 2012 - 12:27 PM
What I could suggest is going into gondorcampaign.ini (inside the campaigns folder)
And find this code:
;//////////////////////////// ;// Moria (35) ;//////////////////////////// Region Moria DisplayName = LW:DisplayNameMoria ConqueredNotice = APT:LivingWorldRegionEscapedNotice MapName = "MAP GOOD Moria" MovieNameFirstTime = Good_Moria_Intro MovieNameRepeat = Good_Moria_Intro SkirmishStillImage = Campaign230_WP_01 SkirmishVoiceTrack = GoodMoria1Cine SkirmishMusicTrack = BaEvil03 SubObject = T35 RegionPortrait = MPMoria DisplayActNum = 1 MissionObjectiveTag = SCRIPT:MGMObjective01 MissionObjectiveTag = SCRIPT:MGMObjective02 MissionObjectiveTag = SCRIPT:MGMObjective03 BonusMissionObjectiveTag = BONUSROUND:FINDTREASURE BonusMissionObjectiveTag = BONUSROUND:RANKHEROES2 BonusMissionObjectiveTag = BONUSROUND:SPSEVILISENGARDPURCHASE ; Bonus Purchase a power. LegendaryBonus = 1 End
Look at the LegendaryBonus
Change it to 100 or something:
LegendaryBonus = 100
Then when you finish Moria, you get 100 power points.
You can also do this for commandpoints and resource multiplier:
ArmyBonus = [amount you want]
ResourceBonus = [amount you want] (don't put %, say something like 30 if you want 0.3)
Final example:
;//////////////////////////// ;// Moria (35) ;//////////////////////////// Region Moria DisplayName = LW:DisplayNameMoria ConqueredNotice = APT:LivingWorldRegionEscapedNotice MapName = "MAP GOOD Moria" MovieNameFirstTime = Good_Moria_Intro MovieNameRepeat = Good_Moria_Intro SkirmishStillImage = Campaign230_WP_01 SkirmishVoiceTrack = GoodMoria1Cine SkirmishMusicTrack = BaEvil03 SubObject = T35 RegionPortrait = MPMoria DisplayActNum = 1 MissionObjectiveTag = SCRIPT:MGMObjective01 MissionObjectiveTag = SCRIPT:MGMObjective02 MissionObjectiveTag = SCRIPT:MGMObjective03 BonusMissionObjectiveTag = BONUSROUND:FINDTREASURE BonusMissionObjectiveTag = BONUSROUND:RANKHEROES2 BonusMissionObjectiveTag = BONUSROUND:SPSEVILISENGARDPURCHASE ; Bonus Purchase a power. LegendaryBonus = 100 ResourceBonus = 200 ArmyBonus = 200 End
This will give me:
100 power points,
20% extra when gaining resource,
200 commandpoints
Enjoy
#10
Posted 20 February 2012 - 08:31 PM
#11
Posted 21 February 2012 - 04:12 AM
Rank 2 SkillPointsNeededDefault = 125 SkillPointsNeededCampaign = 100 ;400 - change to help Moria out in the solo experience. 11/04 SciencePurchasePointsGranted = 1 EndChange it to:
Rank 2 SkillPointsNeededDefault = 125 SkillPointsNeededCampaign = 1 ;400 - change to help Moria out in the solo experience. 11/04 SciencePurchasePointsGranted = 100 EndThen you would become Rank 2 on your first kill as well as getting powerpoints.
But I'm not entirely sure if it works
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