I would prefer the .3ds format, but I can settle for something else.
I googled a bit, and I found evidence of Lord of the Rings Junkie having worked out a method of doing just that. Here.
However, one of the links to a crucial part of the process leads to a filler page stating that the domain is up for grabs.
If I could just get a hold of that .obj exporter script for gmax, then I'm sure I would be well on my way.
Anyone think you can help me?
Edit: I wont need the .obj import plugin for 3dsmax 6, obviously, as Blender can already import .obj.
Edited by Ganon, 23 February 2012 - 04:11 PM.