Hey there,
I've been playing FoC using a wineskin wrapper and everything has been working fine until this one issue that I've run into for some reason. I installed PR and when I start it up, everything works, except for one fluke. Models for space units (haven't checked ground yet, but I'll assume) added in by the mod show up with no texture, just as spaceship-shaped green blobs. I know it's a longshot, but does anyone have any advice?
Question regarding wineskin wrapper for Mac + shaders
Started by jamasonfierce, Mar 21 2012 07:26 AM
5 replies to this topic
#5
Posted 21 March 2012 - 06:47 PM
It looks like the MeshBumpLight shader that Mike.nl spliced together for us. Hm, okay... I'll make a note of it, but I don't have an immediate fix.
I can propose a quick fix, albeit not a perfect one. Using a copy of MeshBumpColorize to replace MeshBumpLight in the PR directory will give you team colors in place of illumination. It should work, since it's an original shader.
I can propose a quick fix, albeit not a perfect one. Using a copy of MeshBumpColorize to replace MeshBumpLight in the PR directory will give you team colors in place of illumination. It should work, since it's an original shader.
Edited by Phoenix Rising, 21 March 2012 - 06:52 PM.
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