Jump to content


Photo

The Revolution Is Here: Phoenix Rising v1.2!


297 replies to this topic

#201 Guest_MawDrallin_*

Guest_MawDrallin_*
  • Guests

Posted 03 April 2012 - 08:48 PM

Let me tell you, I've been playing 1.2 for a while now, and it is just great! And I have a question: In Operation Shadow Hand, if I am playing as the New Republic, is there any way I can get Luke back from the Dark Empire?

#202 DaveAshton

DaveAshton
  • Members
  • 89 posts

Posted 03 April 2012 - 10:47 PM

In Operation Shadow Hand, if I am playing as the New Republic, is there any way I can get Luke back from the Dark Empire?

Nope, Luke's a Dark Side-only hero for that campaign, sorry.

#203 Guest_MawDrallin_*

Guest_MawDrallin_*
  • Guests

Posted 04 April 2012 - 01:46 AM

That's good to know. Now, anyone know all of the planets which can build Kyle Katarn?

#204 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 04 April 2012 - 04:29 AM

See here for hero locations.

#205 MawDrallin

MawDrallin
  • Members
  • 24 posts
  • Location:Alabama

Posted 04 April 2012 - 04:01 PM

Thanks for the link, definately will help in my conquest of the galaxy. Now, one more question: With which upgrade does Leia move on from that sporting blaster and gets a lightsaber?

#206 Ghostrider

Ghostrider

    Sith Lord of Campaigns

  • Project Team
  • 2,035 posts
  •  Phoenix Rising QA Lead; Manual Editor

Posted 04 April 2012 - 06:47 PM

Don't think we've covered that one yet. That's for a post-OSH timeline.

#207 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 04 April 2012 - 07:02 PM

Yeah, Leia would need a new model for that. Same for Kyle and anyone else you're hoping to stick a lightsaber on.

#208 MawDrallin

MawDrallin
  • Members
  • 24 posts
  • Location:Alabama

Posted 04 April 2012 - 08:36 PM

Don't think we've covered that one yet. That's for a post-OSH timeline.


Hmm, I could've sworn she was at least a Jedi Apprentice by OSH.

#209 Casen

Casen

    title available

  • Members
  • 1,039 posts

Posted 05 April 2012 - 05:52 PM

Okay, I have 3 Gigs of RAM, a GeForce 4000 and a Core2 Quad Q6600. I use Windows Vista 32Bit

If I play Outer Rim the game gets jerky and laggy when I put my mouse over a planet with stuff on it. It also takes a helluva long time to load. Whilst I wouldn't call it completely game breaking it makes everything too jerky and slow to be very enjoyable.

Is it my computer or some other problem? This is not unique to 1.2, btw, but to 1.1 as well, and possibly some older versions.

#210 evilbobthebob

evilbobthebob

    evilbobthemapper

  • Project Team
  • 2,304 posts
  • Location:USA
  • Projects:Phoenix Rising Maps
  •  Phoenix Rising Mapping Lead

Posted 05 April 2012 - 06:10 PM

You computer is quite slow to be playing a large campaign like Outer Rim. You'll have better luck with the smaller, more focussed campaigns (except for Operation Shadow Hand, the gargantuan fleets in that make it the laggiest campaign).

Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
Posted Image


#211 Casen

Casen

    title available

  • Members
  • 1,039 posts

Posted 05 April 2012 - 06:18 PM

You computer is quite slow to be playing a large campaign like Outer Rim.

WELP that settles it. Hopefully I will be getting a new computer halfway through this year.

#212 Talmane

Talmane
  • Members
  • 14 posts

Posted 05 April 2012 - 10:01 PM

(...) the lag is barely noticeable on GFFA and completely nonexistent on IR, and the AI actually plays the game (...)


Could you please write specs of your PC to make some insights for me what computer should I buy for the mod ?

Looking at Gamefront.com I feel that mod is rather popular now ;)
File Name: pr_v1.2.exe
Date Added: 03-26-2012
Downloads All Time:895
Popularity:100%


4 gigs of RAM, ATI Radeon HD 4800, Intel Core2 Duo E8400 3.00 GHz CPU and Windows Vista 64-bit. Hope that helps.

#213 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 05 April 2012 - 11:39 PM

I have the E8400 as well. It's a couple years old, but works well for FoC. I'm kind of skeptical about the newer CPUs with onboard graphics, seems like a needless redundancy.

#214 smashedsaturn

smashedsaturn
  • Members
  • 150 posts

Posted 06 April 2012 - 01:59 AM

I have the E8400 as well. It's a couple years old, but works well for FoC. I'm kind of skeptical about the newer CPUs with onboard graphics, seems like a needless redundancy.

they don't really affect it negatively and are typically very good even when using discrete. With the new nvidia optimis you can switch between the onboard and discrete automatically to save power when your not running anything intense. All in all they're good little chips.

#215 Casen

Casen

    title available

  • Members
  • 1,039 posts

Posted 06 April 2012 - 02:39 PM

If I may ask what is it that is slowing me down: My processor?

Okay, I have 3 Gigs of RAM, a GeForce 4000 and a Core2 Quad Q6600. I use Windows Vista 32Bit



#216 evilbobthebob

evilbobthebob

    evilbobthemapper

  • Project Team
  • 2,304 posts
  • Location:USA
  • Projects:Phoenix Rising Maps
  •  Phoenix Rising Mapping Lead

Posted 06 April 2012 - 02:43 PM

The processor certainly contributes most to GC performance, but your graphics card is also rather out of date. That will mostly impact land and space tactical battles.

Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
Posted Image


#217 Casen

Casen

    title available

  • Members
  • 1,039 posts

Posted 06 April 2012 - 06:54 PM

The processor certainly contributes most to GC performance, but your graphics card is also rather out of date. That will mostly impact land and space tactical battles.

Actually I rarely have GPU problems. I actually forgot specifically what 4000 series it is, but it aint bad, I can run EaW at high detail in land or space tactical with few problems unless there's ungodly swarms of units, and even then it is managable.

My main issue is GC lagging...mainly when I mouseover my own planets.

Edited by Kacen, 06 April 2012 - 06:55 PM.


#218 Balac

Balac
  • Members
  • 30 posts

Posted 07 April 2012 - 04:02 AM

I must say that I formerly believed this mod was amazing, but today I realized just how amazing this mod was after getting a new computer which, compared to my previous one, is a god. I can play GFFA with very little lag, (slight freezes but hardly noticable compared to my former system) and I can run at highest graphics (so far, only tested this with a raid on mygeeto with 2 stormtrooper squads. Watching infantry move on my old system was like watching paint dry.) The battle on the main screen runs exceptionally well, faster than my old system managed in the least stressful activities. Overall, I'm now able to fully enjoy this, and I'm more thankful that this mod and mod team exist.

Thank You!

(sobs at the need to clean this room tomorrow)

Edited by Balac, 07 April 2012 - 04:03 AM.


#219 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 07 April 2012 - 04:10 AM

That's great, Balac :good:.

#220 Edward_Pendragon

Edward_Pendragon
  • Members
  • 9 posts

Posted 07 April 2012 - 10:33 AM

Two questions and one request guys:

First, if I have a hero on the planet's surface, does his bonus affect space battles? (For example you have General Dodonna on Yavin 4, would the starfighters battling in space above the planet have the benefit of his leadership?) Or do they have to be present in the actual battle to have an effect?

Second, if a hero is killed are they gone for good? Can they be rebuilt at one of their home locations, or is dead dead?

Finally, do you think we could add Tatooine to Obi-Wan's buildable planet list? it maybe fits with cannon better than having to take Coruscant in order to build him! I'd do that, I just feel killing off the Emperor at the start of the game (when Coruscant will be at it's most vulnerable to raids) might somewhat kill the obsessively cannonical game I'm trying to play LOL. Is there a way I can edit his registry entry to do this for myself?



Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users