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The Revolution Is Here: Phoenix Rising v1.2!


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#241 Gumballthechewy

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Posted 19 April 2012 - 08:57 PM

You mean I can increase space pop! Can someone tell me how? I've always thought there wasn't quite enough pop for space battles.

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#242 Zeta1127

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Posted 19 April 2012 - 10:14 PM

The space pop cap actually used to be 96 in the past, but PR lowered it.
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
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#243 skie9173

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Posted 25 April 2012 - 02:45 AM

Woostri in Thawn Campaign has "automation" listed as one of its planetary advantages, I think describing buildings. Also listed is building recharge rate +10%.

Are these two things essentially the same, and "automation" is just a relic of the past system?

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#244 Zeta1127

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Posted 25 April 2012 - 04:02 AM

I think PR said that was cut, but I am not sure, PR will have to confirm.
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie

#245 Phoenix Rising

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Posted 25 April 2012 - 04:30 AM

Automation is out (and should've been cut, oops) - the building recharge advantage is what replaced it in the case of Woostri.

#246 skie9173

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Posted 25 April 2012 - 04:33 AM

What I suspected but I just wanted to check. Thanks PR and Zeta
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#247 Phoenix Rising

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Posted 25 April 2012 - 05:00 AM

Some combat bonuses have little practical value; others merely have unrealized value in the present version.

#248 Guest_Much_*

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Posted 04 May 2012 - 04:42 AM

MuchTooLearnUSH here,

Mod is epic!

#249 Guest_Guest_Victus_IV_*

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Posted 04 May 2012 - 07:34 PM

Um, Im having trouble launching the mod. I have Empire At War Gold for Steam, Can anyone assist? Please and thanks.

#250 Kitkun

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Posted 04 May 2012 - 10:38 PM

Try searching for and applying the 1.1 patch and then try the mod again.

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#251 Darth Stalin

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Posted 06 May 2012 - 02:55 PM

The ModDB download link does NOT work - when I click "download" I get only a f...ing commercial and a link to "gamefront" download... which is also broken!

#252 evilbobthebob

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Posted 06 May 2012 - 03:11 PM

It works for me. There have been some problems with GameFront for some people though, try using a different web browser.

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#253 Darth Stalin

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Posted 06 May 2012 - 04:03 PM

EDIT:
now it seems that these commercials went away...
Started to DL - after I finish and install I'll let you know, how it works.

Edited by Darth Stalin, 06 May 2012 - 04:04 PM.


#254 evilbobthebob

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Posted 06 May 2012 - 04:06 PM

Don't forget to pick up the 64bit compatibility patch if you're using a 64bit operating system.

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#255 Darth Stalin

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Posted 07 May 2012 - 06:33 AM

Heh, no, I'm still using old good & reliable WinXP SP 3 32-bits - however, the GFFA campaign laaaags. Not as much as in 1.1, but still... Tactical space battles are quite smooth (didn't try land battles so far), yet when I'm scrolling the Galaxy map it lags - I must do it in pause; also zooming in to the planet causes lag.

Now some first impressions about the mod – after playing some 5-6 hrs of real time, i.e. some 10 (? IIRC) weeks in-game
I was confused with fighter compliment of my ships - I send Palpatine with his personal ISD Majestic, Isard with her VSD Emperor’s Will and a VSD together with all “combat” part of Coruscant starting fleet – and I saw only 2 TIE-Interceptors flying from ISD as well as twice per 2 TIE fighters from VSDs – but after quite long time.
What I don’t like is lack informations on fighter/bomber compliments on ships – I don’t know, how much and which ones I have onboard…
What is also strange is the way the ISD behaves when ordered to fire at specific target – when I ordered her to shoot at enemy shipyard, the ships has stopped and… turned 90 degrees so to present only one board (!) – that was very strange, as all the “V-shaped” KDY ships were so designed as to allow ALL heavy weapons to be fired at once into enemy’s direction (forward) – the “board sides” are a relic of Earth XVIII-XX century “battle line” tactics…
The same was when I turned special ability “power to weapons” on Majestic.
Also the effects of “full salvoes” and increased firepower via “power to weapons” were… rather not visible.
I don’t also know what is the effect of producing new generation of fighters/bombers – whether it has some effect on my ships’ compliments or not?
What also disappoints me is the amount of credits earned by transports/freighters – in fact I have to invest lots of credits to develop advanced versions of these as well as some larger ones, in order to produce the ships that would have better investment-to-income ratio; roughly calculated, the costs of building transports/freighters pays back after some 20 weeks, and only then they may earn credits…
Also there’s a problem about special abilities of my heroes – they just have the “numbers” but there’s no explanation what these numbers mean and what can/should I do with them… (especially with “business/administrative-class” heroes – like Sate Pestage, the “advisor” from Naboo who’s name I forgot or the businessman available on Coruscant). There’s also no list of heroes that can be buildable on other planets that I must conquer, so I don’t know, if there are some heroes “left” or not…
And one last question: is there the “Era Technology system” in PR? That’s something I don’t remember, but it seems to me that it’s NOT – there are only ships’ developments and upgrades, but there are no specific “era advancement” as in vanilla game (that finally led to construction of Death Star) – am I correct about that?

#256 evilbobthebob

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Posted 07 May 2012 - 11:39 AM

Firstly, I suggest you read through the manual provided with the mod which gives some information on things you may be confused about.

The problem with the dagger-shaped ships presenting a broadside is how the game calculates that the most hardpoints are facing the enemy. You can try rotating the ship manually by holding down the right mouse button on a selected ship and dragging it around a little bit.

Producing new fighter/bomber craft does not change ship complements (not possible in the game engine really) but upgrading the carriers themselves does.

Transports and freighters aren't designed to give you massive reserves of credits. There will be more ways to earn credits in later versions of the mod though.

The tech tree in PR is purely your own choice. You simply research and upgrade the ships you like.

Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
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#257 Darth Stalin

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Posted 07 May 2012 - 12:03 PM

Firstly, I suggest you read through the manual provided with the mod which gives some information on things you may be confused about.

Roger that, it's quite impressive with its 115 pages and I've looked into it to search for some info... but still it lacks some crucial things. Yet after more careful reading some things will be enlightened more...
Anyway, the whole idea of a "Manual" is noteworthy on her own!

The problem with the dagger-shaped ships presenting a broadside is how the game calculates that the most hardpoints are facing the enemy. You can try rotating the ship manually by holding down the right mouse button on a selected ship and dragging it around a little bit.

Hmmm... well, I've played various EaW/Foc mods and haven't found anything like this before (for exaple: Ultimate EaW, Alliance, Absolute Corruption, Thrawn's revenge, PR 1.0). However, this may well also be caused by the fact, that the "hardpoints" (i.e. the green "spots") in PR 1.2 are NOT visible on the model when firing, as compared to all other mods (all ships there DO HAVE that feature).

Producing new fighter/bomber craft does not change ship complements (not possible in the game engine really) but upgrading the carriers themselves does.

OK, thus development and production of new models of ftr/bmbr may be of little importance, especially in case of the Empire... ;)

The tech tree in PR is purely your own choice. You simply research and upgrade the ships you like.

OK, so it's as I thought I'd had rememberd from previous version...

Edited by Darth Stalin, 07 May 2012 - 12:05 PM.


#258 evilbobthebob

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Posted 07 May 2012 - 12:35 PM

For more info on some of the features, look at previous news posts. The ones about heroes will tell you about their special abilities, for example.

Yeah the Empire doesn't really need to worry about producing fighters separately, though there are some notable craft (such as the assault transports like the Skipray) that are often good to have as back-up reinforcements when your capital ships run out of fighters.

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#259 Darth Stalin

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Posted 07 May 2012 - 08:21 PM

Not that we know of. Not one that stands up to our standards anyway.

I know about 2 such models (except the "original FoC" one, which AFAIK would require a lot work to do):
1. From "Alliance" Mod (in fact there are 2 Eclipses: I and II
2. From "Thrawn's revenge" mod.

I dunno what are your "standards" or requirements...

And BTW - here are my PC parameters:

AMD Athlon 64 X2 Dual Core 5600+, 2.81 GHz, 2.00 GB RAM
WinXP SP 3

Edited by Darth Stalin, 07 May 2012 - 08:49 PM.


#260 Guest_tony_*

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Posted 07 June 2012 - 12:58 AM

I am using Win XP and it lags a bit while loading/saving/space/land battles. Most importantly, while playing the game for about 10+ hours, I went to save a game and it told me I had no room while I have 47GB left of space. The file disappeared from the file menu. I clicked the next file and it too disappeared, then the entire game shut itself down. When I reloaded the game, none of the files are there, including the auto save file.

you might want to check into that.



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