Jump to content


Photo

bombing runs?


18 replies to this topic

#1 1871

1871

    title available

  • Project Team
  • 668 posts

Posted 27 March 2012 - 01:08 AM

wow, they must be aleep when they make their runs cause they do not kill anything. Playing as PRM.

#2 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 27 March 2012 - 01:38 AM

None of the bomber armaments are "special" as before. Same goes for bombardment - both fit into the broader mechanic. The light torpedoes that bombers use are the same as used by the MPTL. Bombardment fires 3 salvos of 8 medium space turbolasers. Destruction is not guaranteed, but it helps to bring your best bombers.

#3 SpardaSon21

SpardaSon21

    title available

  • Members
  • 332 posts

Posted 27 March 2012 - 02:29 AM

From what has been described of the updated bombing run mechanics, early bombers will be underwhelming while something like the K-Wing or Scimitar will lay waste to whole formations with their massive payloads. Just keep upgrading your bombers.

#4 Ghostrider

Ghostrider

    Sith Lord of Campaigns

  • Project Team
  • 2,035 posts
  •  Phoenix Rising QA Lead; Manual Editor

Posted 27 March 2012 - 07:17 PM

If you have a look at the manual it gives all the bombing run stats.

It really shows why the empire invested in the Tie Bomber (technically the TIE/sa - or Surface Assault) variant.
Personally, i would never use TIE Bombers in space combat - they die too quickly until you get that x3 upgrade with shields, but they are lovely to have in an orbiting fleet when the Stormies hit heavy opposition.

Tip for Bombing Runs as the Alliance:
Make sure Ackbar is in orbit during the land invasion and see what happens to your bombing run strike....

Tip for Bombing Runs as the Empire:
The Venator Mark II is the Empire's quickes route to getting TIE Bombers in your orbiting fleet. A Venator II will ensure that you never get the disappointment of a TIE Targeter bombing strike!

One thing to note: For the current version, the upgrade level of the actual bomber does not affect the bombing run payload, so don't expect to get more torpedoes with BTL-S5 Y-wings in orbit compared to the standard BTL-A1.

Scimitar Assault Bombers and K-Wings are glorious though. Enjoy!

#5 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 27 March 2012 - 07:22 PM

Actually, I nixed Ackbar's B-wing/E2 just before the release for timeline reasons! Instead, try it with Juno in orbit.

Edited by Phoenix Rising, 27 March 2012 - 07:23 PM.


#6 skie9173

skie9173

    Rebel (not so) High Command

  • Members
  • 257 posts

Posted 30 March 2012 - 03:50 AM

Bombardment fires 3 salvos of 8 medium space turbolasers.

I've noticed in the rebel version of Outer Rim campaign when I ordered an orbital bombardment with a the mon calimnari starting fleet it seemed to fire only ion cannons. Infintry were unaffected while vehicals were mearly stunned. Is this a special case or was I understanding you poorly.sorry I don't have more details off the top of my head.
There is no emotion, there is peace. There is no ignorance, there is knowledge.
There is no passion, there is serenity. There is no death, there is the Force.

#7 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 30 March 2012 - 04:33 AM

Oh, I was specifying for the Empire. The Rebellion does not bombard planets, hence they get turboions. The engine only allows one bombardment type per faction.

#8 skie9173

skie9173

    Rebel (not so) High Command

  • Members
  • 257 posts

Posted 31 March 2012 - 09:54 PM

Ahh thank you for clearing that up PR
There is no emotion, there is peace. There is no ignorance, there is knowledge.
There is no passion, there is serenity. There is no death, there is the Force.

#9 Stormhawk

Stormhawk
  • Members
  • 223 posts

Posted 01 April 2012 - 03:57 PM

Tip for Bombing Runs as the Empire:
The Venator Mark II is the Empire's quickes route to getting TIE Bombers in your orbiting fleet. A Venator II will ensure that you never get the disappointment of a TIE Targeter bombing strike!

One thing to note: For the current version, the upgrade level of the actual bomber does not affect the bombing run payload, so don't expect to get more torpedoes with BTL-S5 Y-wings in orbit compared to the standard BTL-A1.


If upgrades don't affect bomb payload, why does the TIE Bomber/ Targeter distinction matter?

#10 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 01 April 2012 - 04:06 PM

They're not technically the same unit. We're treating the TIE/gt as a prototype TIE/sa, so think of it as part of the Advanced line, except in name.

#11 Ghostrider

Ghostrider

    Sith Lord of Campaigns

  • Project Team
  • 2,035 posts
  •  Phoenix Rising QA Lead; Manual Editor

Posted 04 April 2012 - 07:08 PM

If you look closely at the TIE/gt model, you'll also see another link - it no longer has the standard TIE ball cockpit, but a larger pod, - in fact half of what will be the TIE/sa hull!
The fact that there are two distinctly different models enables us to treat the TIE/gt as a prototype and give it a different bombing run.

#12 wuffles

wuffles
  • Members
  • 33 posts

Posted 04 April 2012 - 07:47 PM

I have to admit I really dont like the new bombing runs. With the things just targetting what they like they can totally ignore what you targetted because they just fire the weapons at something they saw before your target and so still be recharging by time they need attack target. Its really random as if they do anything worthwhile now although I dont think they ever were that powerful.

On the other hand the new heros are certainly much more useful. Overall ground combat is more fun than the original though.

#13 evilbobthebob

evilbobthebob

    evilbobthemapper

  • Project Team
  • 2,304 posts
  • Location:USA
  • Projects:Phoenix Rising Maps
  •  Phoenix Rising Mapping Lead

Posted 04 April 2012 - 07:50 PM

I generally find that if you really want to kill things, bombers armed with ion cannons are pretty good because they knock stuff out for your ground troops to destroy. The bombers can keep firing their lasers and ion cannons without worrying about rearming.

Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
Posted Image


#14 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 05 April 2012 - 02:42 AM

There's one more thing I can try to get the bombers to be more selective with their warheads. It's still a mini-mod.

#15 Stormhawk

Stormhawk
  • Members
  • 223 posts

Posted 09 April 2012 - 09:29 PM

Personally, I love the new bombing runs. I've found even TIE Targeter runs can be effective if you pick targets well, like that pair of anti-vehicle turrets preventing your chariots from crossing the river. By the way, the new models looks really nice, including the Targeter.

Edit: An amusing side note, I just used a bombing run where my only bombers in orbit were part of the Exactor's complement, leading to an ARC-170 bombing run, haha.

Edited by Stormhawk, 10 April 2012 - 02:36 AM.


#16 johnchm.10

johnchm.10

    ALL HUMANS ARE VERMIN IN THE EYES OF MORBO!

  • Members
  • 738 posts
  • Location:OMICRON PERSEI 8!

Posted 10 April 2012 - 02:40 AM

K-wing runs are awesome

#17 Henry X

Henry X
  • Members
  • 135 posts

Posted 30 May 2012 - 07:26 AM

Just unlocked Scimitars. Skipped over TIE Bombers, but we'll see the entertainment that follows.

I'll probably keep the scimitars with the really teched fleets and use bombers with the ones in the wilderness.

#18 johnchm.10

johnchm.10

    ALL HUMANS ARE VERMIN IN THE EYES OF MORBO!

  • Members
  • 738 posts
  • Location:OMICRON PERSEI 8!

Posted 07 June 2012 - 06:37 AM

what would be even better is if the other fighters could go on bombing runs. imagine using a Missile Boat on a run. i figure that there would be enough torpedoes on that bird to flatten a large enough area for a few Dreadnoughts to land and disgorge supplies. or an ISD

#19 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 07 June 2012 - 06:33 PM

That would eliminate the point of having a bomber class.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users