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Dissapearing heroes


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#1 Monument

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Posted 07 April 2012 - 05:23 PM

I am playing Inner rim as Empire and I have experienced two disappearances of heroes so far. First it was Bossk. I thought it happened after a battle, but when I loaded a recent save and observed carefully, it turned out that it was not related to battle - it was week 13 or 16, and if I remember correctly he disappeared when the third green rectangle lit. Later I hired IG-88 who also disappeared, but I failed to notice when did it happen (I surely did not lose him in a battle).

#2 evilbobthebob

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Posted 07 April 2012 - 05:26 PM

Is it possible that your heroes were assassinated?

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#3 Monument

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Posted 07 April 2012 - 06:09 PM

Hm, should I get some kind of notification when that happens? Also, if they suffer a non-bug induced death, are they permanently out of the game, or are available later, like in vanilla EaW?

#4 evilbobthebob

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Posted 07 April 2012 - 06:22 PM

Your droid advisor should say "X was assassinated!" I think. The heroes should be available to train from their homeworlds.

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#5 Phoenix Rising

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Posted 07 April 2012 - 06:35 PM

Oh. Independent heroes are temporary hires! Definitely not for garrison duty.

#6 Monument

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Posted 07 April 2012 - 07:23 PM

So it was intended to be that way? It would be nice to implement some notification like "Your contract with X has expired". Are they available for hire only once in a campaign?

#7 Phoenix Rising

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Posted 08 April 2012 - 02:38 AM

It was a late change to cover up the fact that the locking script wasn't affecting other factions. You get them for 5 days at a time for 2500, but can rehire as many times as you like.

#8 Stormhawk

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Posted 09 April 2012 - 07:14 AM

When heroes die in a tactical space or land battle, are they re-buildable?

#9 Phoenix Rising

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Posted 09 April 2012 - 07:46 AM

They should be.

#10 Sûlherokhh

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Posted 26 November 2013 - 12:37 PM

To pick up this 'bug', the independents disappear after a while, but they are not rebuildable. Only part of the script seems to work. It doesn't catch them dying, or else doesn't remove the team when they do by script, so i just commented out the 'independent' scripts altogether.


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