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Some suggestions from me


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#1 Casen

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Posted 11 May 2012 - 01:42 AM

T1-B Hovertank

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http://starwars.wiki.../T1-B_hovertank

Would make a decent assault vehicle/token AA platform for the Rebels/New Republic, since I have noticed they lack dedicated AA. It's AA ability I suppose should be a flak missiles like the AT-AA, albeit less.


T3-B Heavy Attack Tank

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http://starwars.wiki...avy_attack_tank

Admittedly I am not sure if we can put this in, since it would be too similar to the T4-B, but I would be lying if I said I didn't want it to replace that ugly thing.


All-Terrain Advance Raider

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http://starwars.wiki..._Advance_Raider

I have always liked this walker. I think it would make a good assault walker - albeit modeling it is the problem. It is rather limited in armament, as well.

#2 Zeta1127

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Posted 11 May 2012 - 02:07 AM

I think PR knows about these. The T1-B and the T3-B are fine additions, while the AT-AR might be too similar to the AT-ST.

There is nothing wrong with the T4-B, as much as I wish Petroglyph wouldn't have created brand new vehicles and ships from scratch, instead of using existing vehicles like the T3-B, it works. The T4-B is a fine nod to the CnC Mammoth Tank and other tanks from CnC like the Overlord Tank.

Edited by Zeta1127, 11 May 2012 - 02:09 AM.

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#3 MinofDefense

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Posted 11 May 2012 - 03:12 AM

Adding in the T1-B and T3-B would be excellent. While functionally the T3-B is very similar to the T4-B, it looks a heck of a lot better than the latter.

#4 Phoenix Rising

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Posted 11 May 2012 - 04:37 AM

The addition of the Talon definitely highlighted the lack of Rebel AA capability.

I like the T3 better than the T4 as well; however, I also need to be cautious about stereotyping Rebel CAV units as overly Yutrane-Trackata (same with MC and space).

The AT-AR would be tough to make unique enough, especially at this point when there are so many holes.

#5 P.O._210877

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Posted 11 May 2012 - 08:03 AM

I also need to be cautious about stereotyping Rebel CAV units as overly Yutrane-Trackata


Make one of them campaign specific and/or have the full T-series only available in skirmish. That way you get to have your cake and eat it too. :thumbsuphappy:

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#6 Casen

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Posted 11 May 2012 - 10:32 AM

I wish Petroglyph wouldn't have created brand new vehicles and ships from scratch, instead of using existing vehicles like the T3-B, it works.

That's part of my problem with it, in addition to it's overtly SoftRounders™ Design. Not enough grit.

The T4-B is a fine nod to the CnC Mammoth Tank and other tanks from CnC like the Overlord Tank.

That's another reason I hate it. :)

The AT-AR would be tough to make unique enough, especially at this point when there are so many holes.

Admittedly yeah, but to be honest you could argue there's a lot of redundancies in space combat.

I imagine it "in between" the AT-AT and the AT-ST, with a final upgrade of one heavy laser cannon? It would make a good medium combat walker and more cost effective than the AT-AT, perhaps. Admittedly though I do wonder how redundant the Imperial-series hovertank may make it, but I think different abilities/stats can give everything their niche.


The addition of the Talon definitely highlighted the lack of Rebel AA capability.

Speaking of the Talon, I never heard of Imperials using it - my idea for the Imperials was actually going to be this:

http://hangarbay.tri...com/td-tae.html

My idea was it could be built in space but brought to ground and used as an air to air fighter. In space it would function kinda "meh", with poor maneuverability.

But then I realized no other place lists this thing so it probably is not canon.

Edited by Kacen, 11 May 2012 - 10:48 AM.


#7 smashedsaturn

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Posted 11 May 2012 - 09:02 PM

the AR should be squads of 2 or 3 and an armor hunting walker, just a bit slower than the ST but with a much heavier gun that isn't good against infantry.

#8 Zeta1127

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Posted 11 May 2012 - 09:09 PM

That's part of my problem with it, in addition to it's overtly SoftRounders™ Design. Not enough grit.


What is so wrong with the T4-B, because I am not seeing any problems with it? Sure its not that rough, but it fits with the Yutrane-Trackata T-series tank line. I am actually rather fond of the entire Yutrane-Trackata T-series tank line.

That's another reason I hate it. :)


What is so wrong with CnC?
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie

#9 Phoenix Rising

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Posted 12 May 2012 - 01:28 AM

After reading the TEGtW article on snubfighters, I'm very much pleased that I didn't cave and use TIEs as air units. I think the source for Imperial Talons might be Dawn of Defiance. I doubt they were ever used offensively, but various combat cloud car models (the Talon I is always described as the archetype or most popular CCC) certainly protected major urban worlds on both sides of the war.

#10 Henry X

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Posted 04 June 2012 - 03:17 AM

Care to elaborate? Sorry, I played Rogue Squadron a lot as a child. A lot.

What other options are there for air units?

#11 Phoenix Rising

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Posted 04 June 2012 - 03:36 AM

Basically, any starfighter that isn't aerodynamic likely comes from a space superiority lineage that's at a serious disadvantage in atmosphere. TIEs are the obvious example. Obviously commercial games are going to go with what was in the movies, but ideally they shouldn't be deployed in contested airspace, except maybe for psychological reasons. Third-generation essential guides are as close to comprehensive canon as you can get - I'd be very hard-pressed to overrule them.

Other options for an Imperial aerofighter? There aren't many. I guess you could make the case that they used Storm IVs at Cloud City after they Imperialized it. That's more of a law enforcement model though. Again, authors just don't like dealing with land combat.



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