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No go for june 6th...


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#1 Mig Eater

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Posted 02 June 2004 - 09:31 PM

I'm very sorry to say so but the mod will not be finished by the 6th. this is dew to Andre not having time to finish the AI because of job hunting & me not finishing the DTX

But as a consolation I will be posting lots of pics on the 6th


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#2 Gouz

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Posted 02 June 2004 - 11:03 PM

Please release a version without Ai only for Multiplayer games with humans opponents??????

Why not :?:

#3 Andre27

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Posted 03 June 2004 - 01:02 AM

Please release a version without Ai only for Multiplayer games with humans opponents??????

Why not :?:


For one, because the average cnc fan doesn't realize that a MP version is just that a MP version.
If we would release a version without a working AI i'd give it to you on a silver plate that within days people would be complaining that the AI "doesn't do anything" while playing skirmish.

A good example is the Blitzkrieg mod (2.0) which was released without a working AI. Ever since release their staff has been bombarded with questions about the AI in Skirmish.

If we would release a version without a working AI, this would hurt the reputation of the dday mod for the rest of it's existance.

There's also the fact that TR stands for a high quality release so why release a flawed version, which it essentially is without a working Ai.

Bottomline is, just be patient for the crew to finish their work. It'll be worth it.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#4 Gouz

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Posted 03 June 2004 - 09:54 AM

Maybe you are right but
Code red o.95 release with bad Ai and Ai now after two years is same :cry:

a comlete perfect Ai require much work time :cry:

A Perfect ai must include

1.Balance economic system for all sides in code red for example Ai build a oil derik
2.Smart build system ai must use right deploy units
3.Smart air planes use
4.Covert operations(Again Con.Yard for a sample)
5.Transport units
6.Build new bases
7.Attacks to enemy harvesters and protect they own
8.A Large attack with many units(40+)
9.Very good use to naval units(Original ra2Yr naval units ai is very bad)
10.Strategy moves in game map

and many others thinks :o

it's s-o h-a-r-d :x
I try it but i can't do nothing for now :cry:(Exept of some smart attacks in human opponent and many cheats from cpu for more balance and hard game)

#5 Andre27

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Posted 03 June 2004 - 12:56 PM

Code red o.95 release with bad Ai and Ai now after two years is same


There's a HUGE difference between a "bad" AI and no AI at all.

As for no.8 you're not going to see that simply because the AI cannot handle taskforces larger than 20 units. There's also the issue that it would take so long for even the AI to build that many units that the game would come to a virtual stop.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#6 Gouz

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Posted 03 June 2004 - 01:54 PM

Ok i wait to see the others thinks(except eight)
10 is possible?

#7 Andre27

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Posted 03 June 2004 - 02:01 PM

The rest is possible, actually not that hard.

10 depends on map triggers and since i'm not a mapper i cannot comment if it will be included.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#8 Gouz

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Posted 03 June 2004 - 08:58 PM

Ok
I wait a very hard chalenge Ai

#9 Natus

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Posted 03 June 2004 - 09:26 PM

As for 10, nearest you can get is Deevious AI, otherwise youll need a couple of map task forces and triggers to do.
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#10 Andre27

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Posted 03 June 2004 - 09:52 PM

Ai generals are already enabled, which is where the "Deevious AI" is build upon.

There rest is scripting the AI to make optimal use of those AI generals.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#11 the_kid

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Posted 07 June 2004 - 02:23 AM

Code red o.95 release with bad Ai and Ai now after two years is same


There's a HUGE difference between a "bad" AI and no AI at all.

As for no.8 you're not going to see that simply because the AI cannot handle taskforces larger than 20 units. There's also the issue that it would take so long for even the AI to build that many units that the game would come to a virtual stop.


man... the code red AI can kick my ass anyday. I await the release of d-day... (I have an interview taht I was about to send to mig but I got a virus and had to clear my hd... If I can find it agian, I'll type it back up and send it to mig)

#12 Allied General

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Posted 07 June 2004 - 09:13 AM

there are numerous bugs with deploying unit issues which can only be overcome by making a weapons armor specific effective but I'm not even sure that works. The A.I. should be able to build 1 oil derrick but as for more then one, I don't think its possible.
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