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crash 5 minutes into PRm attack at maw


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#1 1871

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Posted 19 May 2012 - 09:11 PM

yes, i've now tried to atk the maw, imps own it, me PRM can't tell what the game week is cause it's on auto save and the maw has 2 interdictors. As soon as i kill both interdictors the game crashes.

But, i'd say i have more than 60 of the 100 planets under PRM control. NO lag.

I kill the first 2 stations in front of the PRM. I kill the station to the right and the one on the left. I have a bulwark that is attacking the, I think it's a Praetor battleship. My mc120 and 2 mc80's, 2 dondona, spelling, are attacking the level 5 space colony.

I do have over 5 million credits :))

I've shut down all background programs, still crashes.

idk what's wrong :(

edit: it seems to be crashing whenever the second Praetor comes into the battle and i look onto it to attack it. I guess the game is too big and it doesn't want to work anymore.

guess i have to start a new game. But please let me know what you all think.

Edited by 1871, 19 May 2012 - 10:07 PM.


#2 Phoenix Rising

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Posted 20 May 2012 - 06:26 AM

Could you copy and paste everything above the stack dump in _Except.txt (located in your base FoC folder)?

#3 1871

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Posted 20 May 2012 - 03:05 PM

Yes sir.... Here you go:

Exception in thread E44 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 000000A0

Exception occurred at 008E4880 - Unknown code pointer

Stack walk:
00A30D00 : Unknown
007905A0 : Unknown
FFFFFDF8 : Unknown
00000000 : Unknown

Register dump:
Eip:008E4880 Esp:0022F494 Ebp:0CB1EB90
Eax:00000001 Ebx:0CB1B488 Ecx:34704458
Edx:3470CB60 Esi:341039A0 Edi:00000000
EFlags:00210202
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000

Bytes at CS:EIP (008E4880): 8B 8F A0 00 00 00 85 C9 74 09 E8 C1 37 DB FF 84 C0 75 6F 8B 85 38 01 00 00 85 C0 74 1A 50 6A 01 8B CE E8 39 FD D3 FF 8B 8D 38 01 00 00 51 6A 01 8B CF E8 29 FD D3 FF 6A 00 57 56 8B CB E8 EE F5


I've started another outer rim game to see if i can reproduce it again.

#4 Phoenix Rising

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Posted 20 May 2012 - 10:32 PM

Hmm... that's not one I've seen before in testing. We'll keep a watch for 0x008E4880 and see if it can't be narrowed down further. If anyone else runs into it, please post here.

#5 1871

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Posted 21 May 2012 - 03:18 PM

I did change the amount of credits a rebel QX5 or XQ5 makes per week. if that has a bearing on the crash.

#6 Phoenix Rising

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Posted 21 May 2012 - 06:09 PM

I doubt that alone would cause a crash.



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