I might be remembered as the creator of this: http://forums.revora...-cyberian-dawn/ mod, which was.... apparently not ...very popular with you folks, a couple of years ago. I asked for the old thread to be unlocked, but my request went unheard. Therefore, I'm presenting my work in a new, seperate thread. I would think this is somewhat justified by the thorough changes the concept went through since then, making it essentially a new mod.
- The "Brotherhood" side - the islamic faction - was removed. Artwork for a side with an arabic theme - mostly regarding buildings - is difficult to come by and I hit the limits of publicly-available assets fast. While the side IS scheduled to be added at some point, for now it is on ice. Instead, I introduced :
- The Asian Alliance as a seperate side. This side is built around various technologies from Yuri's side, sometimes adapted to a new use. I also adapted several GDI technology themes for them, as the methods to generate those were still present in the RA2/YR code, but mostly unused by the existing sides.
- The concept of larger-scale 'nations' within each side was kept; for the Allies, the constituent nations are currently the United States and the European Union; for the Soviets, the Russian Federation and Latin Confederation; for the Asian Alliance, the Chinese Empire and Japanese Empire. Korea is scheduled to be included in some way.
- Moreover, I have done much to differentiate the various nations beyond the presence of a simple country-specific unit. For example:
- Basic Allies get the Guard, which is essentially armed riot police à la Peacekeeper. However, the Americans get the GI instead, with its HMG and deploy function.
- Basic Allies get the IFV, while the Americans can build the Humvee instead.
- Basic Allies get the Chinook (unarmed), but the Europeans get the NightHawk instead.
- Basic Soviets get the Conscript, while the Russians get the Red Guard, which is a stat-wise clone of the GI.
- A Red Alert-era-ish Tesla Tank was made buildable to all soviet sides, but the Russians get their unique version instead.
- Basic Soviets have access to the Tank Hunter (an RPG trooper), but the Latin Confederation builds the Grenadier instead, which is more effective against buildings and infantry, at the expense of anti-tank capacity.
- Upgrades: Several units that may seem redundant are actually upgrades of another unit type. By researching various technologies, the player will be able to update certain types of units into more advanced types for the same role (or sometimes, a broader role).
- Various new units and buildings were added to the existing sides, such as the Missilier, Prism Trooper (a classic), Agent, Aurora Bomber (including the full functionality of fast attack, slow return, as in Generals - this unit was mostly added so that the code exploit of recreating it wouldn't be unused), Apache, Comache, Chrono Tank, Abrams Tank, Paladin Tank, Flamethrower, Katyusha (a lighter soviet artillery unit), etc etc
- Some pre-existing units were changed for artistic or balancing reasons, for example the V3 Launcher became the Scud Launcher (another classic), with a shiny new graphic, but beyond that, a new missile behaviour, making it less effective in certain roles, while more deadly in others.
- Various units that I found ill-fitting were removed, such as the Sniper, Terrorist and Demolition Truck; in due time, these will reappear as Brotherhood units, if possible. The Guardian GI was also removed to make way for the more specialized Missilier, as I felt the GGI's anti-infantry capacity slightly unbalanced. The Rhino Tank was removed and its role split into two seperate tanks with different specializations. With the new sources of income for players, it seemed Rhino Tank rushes were just too potent.
Attached is a showcase of Asian Alliance units so far.
From left to right:
Zhuge Nu (a gattling tank), Shrine (the remains of a fallen soldier controlling a war mech), Qilin Tank, Hwacha (a MLRS), Hurricane (a lighter MLRS, of which the Hwacha is the upgrade version), Lynx Tank (basic MBT), Nuke Cannon ('hero' unit of which only 4 may be built in total during any battle), Troop Crawler (infantry transport).
Hacker, Alita (hero infantry, a battle android girl), Firelancer (thermal ray infantry), Ashigaru, Shinobi (stealthed)
Next to it a piece of Asian Alliance "Great Wall"
And another one:
Showcase of Asian Alliance buildings and airforce: Tech Center and Airpad, the aircraft are Dragonfly (which never lands, instead circling an area, trailing toxic fumes behind itself to contaminate infantry below), Firefly (a rocket engine kamikaze plane), and finally two variants of the Eagle, the basic AA fighter/bomber. Not shown is the Yukikaze, a Japanese country special, because I was playing as China at the time. The big tank next to the buildings is "Takeshi's Chariot", another heroic unit with high prerequisites.