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#1 Unknown

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Posted 27 May 2012 - 02:04 PM

Hello
There are a lot of updates to announce

First the list of From Book to Game new mods joining:

From Book to Game: Lord of the Rings

  • Will focus on the War of the Ring and the war against the Dark Lord Sauron
~Unknown/Clank234

From Book to Game: Quenta Silmarillion

  • Will focus on the war of the Silmarils and the terror of the first Dark Lord Morgoth
  • Will add 4 brand new factions
~FellbeastIII

From Book to Game: Dunedain

  • Will focus on the Dunedain of Arnor and show the strength of the remnants of Numenor
  • Will add a brand new faction
~{IP}Apollo

From Book to Game: The Hobbit

  • Will focus on the journey of Bilbo Baggins and his travels "There and Back Again"
  • Will create a brand new campaign which shall be heavily scripted
  • Will keep skirmish and War of the Ring as vanilla
  • Will only start in December in tribute to The Hobbit movie
~Fredius

All mods shall include:

  • A whole new Bandit system
  • A whole new Neutral system
  • A whole new Capture system
  • Balancing and Realism
  • New Models
  • New Skins
  • New FX's
  • New Create a Hero classes and powers

From Book to Game: Lord of the Rings shall have a release soon:

  • The Wild faction will have brand new units, heroes, powers and a whole new Spellbook
  • AI will not use the new Wild faction stuff
  • The new Bandit, Neutral and Capture systems will not be implemented

Credits to the team:

  • Unknown/Clank234 - Division Leader {LotR}, Secondary Coder and Skinner
  • FellbeastIII - Division Leader {QS}, Coder, Skinner, Head Modeller and Head 2D Artist
  • {IP}Apollo - Division Leader {Dunedain}, Head Coder, Website and Software Coding
  • Fredius - Division Leader {The Hobbit} and Head Mapper
  • Ridder Geel - Advisor, Consultant and part-time modding
  • ReallyFat - Tertiary Coder
  • Yaroslav - Coder
  • Modboy451 - Coder, Scripter and Modeller
  • luh-koala - Head Skinner and 2D Artist
  • Bofur01 - Secondary Mapper
  • future4 - Tertiary Mapper
  • past5evermark - Mapper


If anyone wishes to be apart of From Book to Game, please:

  • Skinner
  • Modeller
  • Mapper
  • 2D Artist (FX and advertising)
  • Send me an e-mail at: clank234@hotmail.com or send me a message on ModDB (Clank234) or Revora Forums (Unknown)

The new website is also under construction:

  • It will give information on all of the mods
  • It will give information on the team
  • It will have pictures from all mods
  • Credit goes to {IP}Apollo for creating the website

Well that's it for now, I have said what needs to be said.Stay tuned for more updates and pictures on ModDB and Revora Forums.
~Unknown and the rest of the team

#2 Ridder Blauw

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Posted 27 May 2012 - 07:19 PM

This will require alot of commitment from you and your team, I hope you know what you are getting into and have discussed this thoroughly. With good planning it will take over 2 years (perhaps even 4)... it's rather sad to see mods die, and this one has a alot going for it so don't help it to it's grave with overly ambigious plans.

#3 Elric

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Posted 27 May 2012 - 11:16 PM

Well said. We have indeed talked this through. Do not worry about it. At the rate I am going with code and modeling and skinning we should have at least 1 beta out for the dunedain mod. If not 1, 2 by the end of the summer.

Edited by {IP}Apollo, 27 May 2012 - 11:27 PM.


#4 Ridder Geel

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Posted 27 May 2012 - 11:31 PM

Owkay... Looks good :p
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#5 Chocolate Star

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Posted 27 May 2012 - 11:43 PM

Well said. We have indeed talked this through. Do not worry about it. At the rate I am going with code and modeling and skinning we should have at least 1 beta out for the dunedain mod. If not 1, 2 by the end of the summer.


You weren't kidding then in the message :D.

What's the bandit system? Is that a creep thing?

#6 Elric

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Posted 27 May 2012 - 11:47 PM

Correct I was not joking. Haha. I said there would be a surprise and that's what it is. Just wait till you see the actual stuff i did. Then you will truly understand what i said. The bandit system is like an additional faction played by the creeps. Its a bandit camp which will try and raid your fortress etc.. Hard to explain.. You will see.....

#7 Chocolate Star

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Posted 27 May 2012 - 11:56 PM

Correct I was not joking. Haha. I said there would be a surprise and that's what it is. Just wait till you see the actual stuff i did. Then you will truly understand what i said. The bandit system is like an additional faction played by the creeps. Its a bandit camp which will try and raid your fortress etc.. Hard to explain.. You will see.....


That sounds good.

Kind of like in stronghold legends, it gets annoying sometimes though because its a very slow paced game and getting swordsmen takes long and they also really slow... although in bfme2 it would work since units build much much muchhh faster and its no so much a castle building game, so it will work :D.

#8 Elric

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Posted 27 May 2012 - 11:57 PM

Yup. I dont know the details for this because our other coder modboy did it while i was away. so i dont know exactly what it is.

#9 Unknown

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Posted 28 May 2012 - 03:52 AM

The bandit system is a map script which is already done (I stll need to test it).
The bandits won't raid your fortress, but they will run around the map and raid farms and units of all players.
We might put some sought of bribing system for them though :p

@RB,
All the mods shall be worked on differently and majority of the team is around.
LotR is close to a release.

The Dunedain mod is flying with progress, I knew that Apollo had it in him :xd:

#10 Ridder Blauw

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Posted 28 May 2012 - 12:50 PM

This will probably be a mod that is never really finished, that doesn't have to be a bad thing.

#11 Unknown

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Posted 28 May 2012 - 12:54 PM

I love the pessism...

Edited by Unknown, 28 May 2012 - 12:56 PM.


#12 Chocolate Star

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Posted 28 May 2012 - 03:37 PM

I guess it's because Rhovanian Alliance never got finished that people have this mindset.

#13 Unknown

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Posted 28 May 2012 - 03:47 PM

Nertea clearly explained the fail of Rhovanion Alliance.
The workload, but they were planning quite a lot :p

#14 Ridder Blauw

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Posted 28 May 2012 - 05:11 PM

No I didn't mean as in never finished in the way of RA, I meant that you'll probably have to do alot of balancing and bug fixes even on the final version.

I stand corrected,
Final versions.

Besides that once you've (almost) completed the currently planned volumes, you'll probably want to do even more.

Edited by Ridder Blauw, 28 May 2012 - 05:17 PM.


#15 Mathijs

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Posted 28 May 2012 - 05:20 PM

You guys are champions at talking the talk.

ykmHRUP.png


#16 Bofur

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Posted 28 May 2012 - 05:23 PM

We know :p

Edited by Bofur01, 28 May 2012 - 05:24 PM.

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#17 Unknown

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Posted 28 May 2012 - 06:18 PM

You guys are champions at talking the talk.


Wait till the 1st of June.
That's when all of the updates will come out ;)

#18 Lauri

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Posted 28 May 2012 - 07:07 PM

But that's all it is, updates.

That said, you do have a large team, but you do have many mods. Do you want to make many mods, a big mod or a good mod?
Don't let it destroy you. Motivation is key.

Having said that, I'm certain that Quenta Silmarillion is just a dream, along with The Hobbit.
Dunedain and Lord of the Rings you should manage. But will they be good mods? What is your purpose with the Lord of the Rings mod? More units, heroes and powers?

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#19 Elric

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Posted 28 May 2012 - 07:13 PM

Hmm, wise words Lauri, We dream of a lot of thing you never know what surprises might be waiting. For all we know in 5-6 years from now we will be working on another mod with these ones done. who knows what the future may hold.

#20 Chocolate Star

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Posted 28 May 2012 - 07:34 PM

Hmm, wise words Lauri, We dream of a lot of thing you never know what surprises might be waiting. For all we know in 5-6 years from now we will be working on another mod with these ones done. who knows what the future may hold.


Well according to the Mayans, that's won happen, were all going to die in a couple of months ;)




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