1) How to decompile an existing mod?
Reason: I want to edit the unit limit of many units for example (Mammoth Mark II, Cyborg Commando) in the mod Tiberium Essence because I want to create them as many as I want to.
I already know how to extract the .big file, although I dont know how to decompile the files extracted from the mod, like the mod.str, .imp, etc. I want to edit the XMLs because of the unit limit.
2) Where does the .xml file belong to? What file extension is it from?
- I dont know where to get the xml files of the mod and I want to get them because I want to edit the unit limit of unique units.
3) Where to place things?
4) How do I compile it all again into two files (the .big file and the .skudef file)?
Reason of all questions: I want to edit the existing mod, Tiberium Essence.
Any kind of help would be very much appreciated. Thanks.
Edited by MusicDude, 30 May 2012 - 05:53 AM.