Jump to content


Photo

Isengear wall expansion and GoldenHall Help Please


  • Please log in to reply
8 replies to this topic

#1 Dovakhin

Dovakhin
  • Members
  • 46 posts

Posted 01 June 2012 - 01:03 PM

I found this Forum and I tried. I added the tower and the wall of Isengard catapult. But there is clarity on the wall.
Adsız.png
Adsız1.png

Specific area on the map as the other castles GoldenHall opening. Just around the opening. And I would like to establish GoldenHall towers and catapults.Adsız2.png

#2 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 02 June 2012 - 08:51 AM

I will fix your first paragraph to help your English:
I have found this forum looking for help. I have added the Isengard tower and ballista to the Isengard wall. But there is a gap in the wall.

To fix the gap you will need to make a new 3D model to join the wall and tower together. Then you will need to make another model for the ballista.

I do not understand the second paragraph.
It seems like you made a new castle and cannot get the small plots that appear on the original castles. Perhaps it is for a Rohan faction?
You will need to make a Base Map.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#3 Dovakhin

Dovakhin
  • Members
  • 46 posts

Posted 02 June 2012 - 10:39 AM

Do not have another way to close the gap?

#4 Bofur

Bofur

    The Bolicious One

  • Hosted
  • 1,766 posts
  • Location:England
  • Projects:Age of the Firstborn
  •  The Bolicious T3A Team Chamber Member

Posted 02 June 2012 - 12:20 PM

I don't know of another way...

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#5 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 05 June 2012 - 11:02 PM

You are indeed correct my fellow mappers. You will need a new 3d model that is around the same size as the walls with a very small portion of the wall sticking out of each side of the model. Then code that in, the same way but look at the gondor treb for a good reference and starting point.

#6 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 07 June 2012 - 11:23 AM

it would seem that the tower just needs to be rotated 90 degrees...
that's not so hard in Renx ..

The catapult may have an easy fix too ..

Use the wall hub model as the catapult base model , and have the catapult + uruk spwn on top of this

Hmmm I may give this a try in my Mod

#7 Dovakhin

Dovakhin
  • Members
  • 46 posts

Posted 07 June 2012 - 12:24 PM

JUS_SAURON You do that?

#8 Chocolate Star

Chocolate Star

    Count

  • Project Team
  • 431 posts
  • Projects:BFME II: Passion & From Book 2 Game

Posted 12 June 2012 - 12:27 AM

I think he wants the golden hall facing towards us looking at the screen, not rotated 90 degrees or whatever angle it is to the right hand side of the screen.?

#9 Tomeister

Tomeister
  • Members
  • 217 posts

Posted 24 September 2012 - 06:31 AM

Would you also need a new model for a postern gate?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users