It appears the Dock= statement gets ignored on vehicles if there is no additional statement specifying the vehicle in question as a Harvester, allowing it to dock with vehicles. Repair pads and tank bunkers allow vehicles to dock to them without the Dock statement set on these vehicles at all, and setting Dock= to any other structure on a generic vehicle seems to have no effect at all. Is the Dock= statement wholly redundant or is there a way to get it to work in its basic form, that is, without specifying the vehicle as a harvester? Thanks in advance.
How to get Dock= working?
Started by NCoder, Jun 05 2012 08:56 PM
3 replies to this topic
#1
Posted 05 June 2012 - 08:56 PM
#3
Posted 06 June 2012 - 01:32 AM
A vehicle driving to the point specified by the docking location, turning into its UnloadingClass, and by ultimately, I'm trying to achieve evicting passengers at the docking structure (this is a part of a Prison Truck system built via Ares' Chrono Prison logic), so the docking structure should DockUnload the transport that docks to it.
Actually, I did now get the unloading to work by exploiting the unused Weeder system.
EDIT: By extension, this also means the ManualReload docking system does not work in RA2/YR if you can't dock a vehicle to a building without that exploit. Then again... ManualReload seems to get ignored anyways, the vehicle will simply recharge its ammo as usual when depleted.
Actually, I did now get the unloading to work by exploiting the unused Weeder system.
EDIT: By extension, this also means the ManualReload docking system does not work in RA2/YR if you can't dock a vehicle to a building without that exploit. Then again... ManualReload seems to get ignored anyways, the vehicle will simply recharge its ammo as usual when depleted.
Edited by NCoder, 06 June 2012 - 11:29 AM.
#4
Posted 21 August 2012 - 12:39 AM
can you give me your codes?
thanks!
thanks!
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