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C&C:R Mod manager 3.5 - real test


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#1 FS-21

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Posted 06 June 2012 - 11:59 AM

That C&C:R Mod manager 3.0 GUI prototype evolved a bit with the v3.5. For the test I adapted the old public mod release 0.99b2.

Is 100% operational for offline tasks (in other words: no download links when new updates are available or download Theme/video add-on packs).

By default it includes the last Ares 0.1 P1 (in reality that old C&C:R version not needed Ares but the program was designed for the incoming C&C:R v1.0).
Is possible to test the mod manager with the old Theme packs, copying the .mix files into the "addons" sub-folder of this program.
Moreover, I included CnCNet support online games throught LAN without the necessity to use XWIS (option to disable not available in this version).

If you have enabled the old 0.99b2 downloaded from the web in the YR folder, disable it with the old Mod manager before using this version because this Mod manager will not understand the old mod versioning system.

The reason of this download test is to know how the Mod manager works on other systems (currently I have tested it in WinXP Home Edition, 32 bits & Win7 Pro, 64 bits). Another interesting thing is to know what happen when the YR version from the official "The First Decade" game pack is used with the mod manager, I have the original CDs but I don't know what files are included when the game is installed by this "The First Decade" so feedback is greatly welcome to improve the TFD support (This program does a backup of every non-official YR file except maps when the mod is enabled & restored when the mod is disabled, can be checked what files are backuped/restored watching the Log Tab or visiting the Backup sub-folder created by the Mod manager).

Because it's a test I haven't done an installer but can be unzipped everywhere (if necessary game/mod routes can be specified in the options tab).

This is the download file.

Edited by FS-21, 06 June 2012 - 12:25 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!


#2 Graion Dilach

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Posted 06 June 2012 - 02:09 PM

Hm... which language you use there, actually?
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n0J1wqE.pngIX8pBXZ.png

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#3 FS-21

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Posted 06 June 2012 - 02:20 PM

C# (.NET 2.0 because I wanted support every version of WinXP)

Edited by FS-21, 06 June 2012 - 02:28 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!


#4 FS-21

FS-21

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Posted 14 June 2012 - 03:46 PM

Updated link with the last MM build. Now every option works (except "Search new updates", that one will not be enabled until few days before the 1.0 mod release) and included the .YRO map extension as exception rule when MM does backups (I forgot to include it :S ).

If somebody give good reviews & successfully test it against "The First Decade" I can replace the old 0.98 download link with this one, more secure due to the files backup it does before the activation. You only loose the Assault map packs support but you gain CnCNet support :p

Edited by FS-21, 14 June 2012 - 03:49 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!





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