Jump to content


Photo

The Last Hope of the Third Age 0.31 beta

mod for bfme2 1.06

  • Please log in to reply
67 replies to this topic

#61 Halbarad1996

Halbarad1996
  • Project Team
  • 83 posts
  • Location:Russia, Syktyvkar
  • Projects:The Last Hope of the Third Age, the Great age of Middle-Earth

Posted 10 June 2014 - 03:37 PM

Wow, guys, thanks for commenting, but I don't need your "credit for the effort" or something like that. Okay, great critics?)

 

next-gen bump  :lol:

ooh mb this is parallax technology  :lol:

 

Плохо лижешь, старайся больше)


bussysig.png


#62 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 10 June 2014 - 03:56 PM

If you don't want people criticizing your work, don't post it. 


No fuel left for the pilgrims


#63 Halbarad1996

Halbarad1996
  • Project Team
  • 83 posts
  • Location:Russia, Syktyvkar
  • Projects:The Last Hope of the Third Age, the Great age of Middle-Earth

Posted 10 June 2014 - 05:09 PM

I want to show people my work, and all.

And I don't need your criticism, if you will just speak negatively about my ambiguous works.


bussysig.png


#64 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 10 June 2014 - 07:04 PM

If you post, expect people to give their fair opinions. If you don't want to hear that, then ignore the posts. That's fine. If you want to be the guy who goes "Hey look guys, look what I made!" instead of "Hey look guys, look what I made! Any idea on how to improve this so I can become better?", then that's fair too.


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#65 Halbarad1996

Halbarad1996
  • Project Team
  • 83 posts
  • Location:Russia, Syktyvkar
  • Projects:The Last Hope of the Third Age, the Great age of Middle-Earth

Posted 10 June 2014 - 07:48 PM

If you post, expect people to give their fair opinions.

Of course they can. But and I can.

If you didn't understand, your criticism is nothing to me. I don't like your haughty style of dialog, which I see in the most of your posts about my mod. Especially considering, that my mod is very original and it looks better in comparison with the mods, which you all so love. Is it understandable now?

So, I don't want to argue with somebody. Just stop your unnecessary "criticism", guys.

 

 

If you want to be the guy who...

Man, believe, I don't want to be nobody except myself.


bussysig.png


#66 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 10 June 2014 - 07:51 PM

Ok then. We'll just nod from now on.


No fuel left for the pilgrims


#67 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 11 June 2014 - 06:33 AM

Some of the terrain looks very good, mostly in the areas that offer a diverse styling or more rough mountainous terrain. However the grassland style with the aggressive bump map is a bit of an eyesore. I think it if was about 50% less intense, and with more variation of style (there is some pretty noticeable tiling in certain areas), it will look much better!


                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#68 Halbarad1996

Halbarad1996
  • Project Team
  • 83 posts
  • Location:Russia, Syktyvkar
  • Projects:The Last Hope of the Third Age, the Great age of Middle-Earth

Posted 11 June 2014 - 09:59 AM

 Thanks for competent comment.

As I understand, here grass is too bumpy

Spoiler

and here it's normal, yes?

Spoiler
there is some pretty noticeable tiling in certain areas

 

Yeah, on some screenshots tile is visible, but it's screenshots with previous version of the bump. Now I fix it and tile isn't visible.


bussysig.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users