Summer update
Started by Creator, Jun 14 2012 07:31 PM
10 replies to this topic
#1
Posted 14 June 2012 - 07:31 PM
Much work was directed to improve old models for the last few months. Our team worked hard to improve infantry as well as some other models. All renders represented in this update will replace old 3D models.
USA Cyborg Factory for Cybernetics general. Its internals are animated and the process of cyborg production can be seen through windows.
Model and skin by DCesarec.
China Black Lotus:
Model and skin by DCesarec.
Regular China infantry:
Infantry model and skin by DCesarec.
Weapons by Creator and DCesarec.
China Field engineer:
Model and skin by DCesarec.
Tank general's Sniper Cannon.
Model by Creator.
Skin by Creator and EvGamer.
Maps:
Our team is working on new multiplayer maps and simgle player missions as well. A number of maps are ready and can be shown.
This map is with limited base building. Only barracks are available for construction. Players must spread forces around and capture neutral buildings to get reinforcements and hardpoints.
Asymmetric map with disbalanced start positions. Position in left upper corner is much better than others because of 2 supply docks and many capturable buildings around. This map is designed for another kind of gameplay: one player in good position must withstand 2 or 3 enemies. It is also possible for one beginner in good position to fight one experienced player.
Yet another asymmetric map with disbalanced start positions. You can see that 2 corners are designed for allies and 2 others - for lone players. This map can be played with the same manner as previous one: skilled players versus beginners. A variant with 3 players is interesting too. One player is in position for allies (he has 2 supply docks) fights 2 players who start in lone positions.
Other maps are more habitual. There are 2,3,4 and 5 players in equivalent positions.
All maps by Predator_bg.
USA Cyborg Factory for Cybernetics general. Its internals are animated and the process of cyborg production can be seen through windows.
Model and skin by DCesarec.
China Black Lotus:
Model and skin by DCesarec.
Regular China infantry:
Infantry model and skin by DCesarec.
Weapons by Creator and DCesarec.
China Field engineer:
Model and skin by DCesarec.
Tank general's Sniper Cannon.
Model by Creator.
Skin by Creator and EvGamer.
Maps:
Our team is working on new multiplayer maps and simgle player missions as well. A number of maps are ready and can be shown.
This map is with limited base building. Only barracks are available for construction. Players must spread forces around and capture neutral buildings to get reinforcements and hardpoints.
Asymmetric map with disbalanced start positions. Position in left upper corner is much better than others because of 2 supply docks and many capturable buildings around. This map is designed for another kind of gameplay: one player in good position must withstand 2 or 3 enemies. It is also possible for one beginner in good position to fight one experienced player.
Yet another asymmetric map with disbalanced start positions. You can see that 2 corners are designed for allies and 2 others - for lone players. This map can be played with the same manner as previous one: skilled players versus beginners. A variant with 3 players is interesting too. One player is in position for allies (he has 2 supply docks) fights 2 players who start in lone positions.
Other maps are more habitual. There are 2,3,4 and 5 players in equivalent positions.
All maps by Predator_bg.
#2
Posted 14 June 2012 - 08:36 PM
Excellent work!
#3
Posted 14 June 2012 - 08:39 PM
There is much more work in progress, and will be shown very soon. Sooner than this update.
#4 Guest_Sam_*
Posted 14 June 2012 - 11:07 PM
Awesome progress; skins are looking good, maps look very well thought out. Just wondering, considering that "Zed" relies on capturing buildings for reinforcements, will capture-able buildings 'respawn' at a faster rate than normal? Whether normal be compared to older versions of Contra or to other maps (not sure if this level of customisable maps is possible)
#5
Posted 15 June 2012 - 03:59 AM
wow, cyborg factory
#6 Guest_Nikodimos_*
Posted 16 June 2012 - 11:41 AM
Black Lotus haircut seems not natural. Does she have medium length hair or ponytail?
#7
Posted 16 June 2012 - 11:46 PM
Can't wait to see it ingame.
#8 Guest_F1lm1_*
Posted 21 June 2012 - 03:50 PM
Love the maps, and the new chinese models. Can't wait for Beta.
#9
Posted 25 June 2012 - 07:16 PM
woha!nice!
the cyborg factory animation is awesome
keep up
the cyborg factory animation is awesome
keep up
#10
Posted 25 June 2012 - 09:11 PM
Great job Creator and company. I loved everything...
Save the environment, use green text
Some Bullshit Somewhere
#11 Guest_cliff_*
Posted 29 August 2012 - 01:56 AM
I can not find the right room however maybe someone here can answer my question. I am a long time fan of C&C. This mod looks good however when playing the AI it is way to hard. I am trying to learn the new units. Is there a way to get an easier setting then Hard? Perhaps you could respond to my email? Clff711@yahoo.com in subject simply put the name of the game.
Thank you so much.
Cliff
Thank you so much.
Cliff
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