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Icons all over the "autoresolve" and "initiate battle" in GC


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#1 GalacticEmpireforever21

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Posted 15 June 2012 - 06:44 PM

Hey umm there's a bug where sometimes in GC and when I attack an enemy planet the "autoresolve" and the "initiate battle" options come up, however I can't choose either of them because there are imperial unit icons over both of those buttons disallowing my ability to click either of those options. Can you release a patch for this or resolve this in the next version. Thanks, your mod is by far the best i've ever played.

#2 GalacticEmpireforever21

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Posted 15 June 2012 - 08:21 PM



Heres the video to show you what was going on.

#3 evilbobthebob

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Posted 15 June 2012 - 09:02 PM

Very odd...how large are the fleets that you're using? It might be the units are spilling over for some reason. Tell me what fleets you used for this to happen and I'll try to replicate it.

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#4 GalacticEmpireforever21

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Posted 15 June 2012 - 09:10 PM

Very large as you notice in the video. I had a imperial fleet(the scenario was shadow hand or something)It was one of starting fleets that consisted of the emperors flagship, and a lot of star destroyers, frigates, freighters, corvettes, 4 preators, and transports. It was also one of the starting fleets that you get over byss as the empire. The problem only happens sometimes.

Edited by GalacticEmpireforever21, 15 June 2012 - 09:11 PM.


#5 Chih

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Posted 16 June 2012 - 01:11 AM

This is a problem with EAW/FOC. I've had this happen in a bunch of other mods as well, it's just easiest to make it happen in PR due to the numerous units. Basically, if you put a lot of unit variety in one fleet, icons start overlapping on each other. You should really avoid making fleets with too much different units/heroes, as it can permanently bug the GC you are playing as well.

edit:

Fleet size isn't the problem though, just the number of different units in one fleet. Eg. you can have 15 stacks of 100 units each and it works just fine.

Edited by Chih, 16 June 2012 - 01:17 AM.


#6 Phoenix Rising

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Posted 16 June 2012 - 05:39 PM

Happens when there are too many different unit types in the reinforcement queue. It's inherent to Alamo and therefore not possible to remedy with modding. Not a fatal error, fortunately - you can still click the buttons - but nonetheless annoying.



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