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new Imperial/ Remnant ships


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Poll: New Ships for the Empire/Remnant. these are general purpose and mass produced ships, not homegrown designs like the TIE Raptor from Zsinji's forces or Tavria's Clutch star-fighters

This is a public poll. Other members will be able to see which options you chose

of the following ships, pick the ones you would like to see in a future version of the mod. the ships in this poll are for usage by the Galactic Empire/Imperial Remnant.

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#1 johnchm.10

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Posted 24 June 2012 - 03:29 PM

General Comments: the Imperial Navy doesnt get as many ships because they were a formal Navy that didnt need to rely on individual ships and owners. the Navy has Standards of Training, Organization, and Equipment. as a result, the Navy has fewer classes of ships, but a greater number of ships that are well-designed, equipped, and crewed when compared with their Rebel Counterparts, with their ad-hoc collection of ships.

Comments on each craft:
Gladiator: A General Purpose Cruiser, this ship has a respectable armaments package, a fast, Class 1 Hyperdrive, and is inexpensive enough to be fielded in very large numbers. A fine example of a Rapid Response Craft.

Star Galleon: A Freighter capable of hauling a massive amount of Cargo with little to no escort, due to its armament of 10 Turbolaser Cannons and Concussion Missile Launcher, heavy shielding, thick hull, and the THREE HUNDRED Imperial Navy Troopers (Marines) manning its extensive anti-Intruder systems

Gamma Class Assault SHUTTLE: not to be confused with the ATR-6, the Gamma class Shuttle is designed to deliver a Full Platoon of Space-troopers into a Combat Zone, fight its way through to a target, disable the target, deliver the Troopers, then contribute to the fight with its heavy weapons package of Turbolasers, Ion Cannons, and Concussion Missiles. when not delivering Space Troopers, the Shuttle can also be used to deliver light Cargo loads, or, with some modifications, a large number of Personnel

Allegiance-class Star Battlecruiser. one of the smallest classes of "Super Star Destroyers," this 2.2 Kilometer long ship has an appearance very similar to that of the Imperial and Tector class Star Destroyers. her expanded size and apparent removal of the hanger bay facilities allows for additional weapons, stronger hull and shield strength, and a more powerful reactor, making her a formidable asset in a fleet action. the removal of the hanger bay presents a minor weakness however, as now Fighters and Bombers dont have to deal with over a Wing of TIEs to deal with (assumes that with a larger hull, more fighters could be added). Historically, ships of this class have acted as Flagships, as their additional protection is viewed as a comfort

Vindicator-class Heavy Cruiser/Enforcer-class Picket Cruiser: it was on the hull of a Vindicator that the Immobilizer-418 cruiser was born. considered to be the Standard Heavy Cruiser of the Navy, the Vindicator can carry up to a full Wing of 72 TIE-series fighters, although typically, only 24 Fighters are carried. compared to her specialist cousin, the Vindicator is more powerful in every category, as it lacks the Gravity Well Projectors. despite being eclipsed by the more ubiquitous Imperial Class, the Vindicator serves as a Jack-of-all-Trades, going into situations where a larger vessel such as the Imperial class is not suitable or available, and when smaller vessels such as the CR-90 or Carrack are not powerful enough.
the Enforcer-class is a "throwback" in that it started off as an Immobilizer-418, but whose Gravity Well Projection systems were removed and replaced with more conventional weapons, essentially a retro-active step. while not as formidable as the original Vindicator, the Enforcer is still a powerful Cruiser, and was considered to be the backbone of Moff Ardus Kaine's Kingdom.

Edited by johnchm.10, 24 June 2012 - 04:21 PM.


#2 evilbobthebob

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Posted 24 June 2012 - 04:15 PM

Just so you know, we would like to include pretty much all of those ships in the mod. As always, the art assets are the issue, though we already have a somewhat inaccurate Howlrunner.

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#3 johnchm.10

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Posted 24 June 2012 - 04:20 PM

oh. i havent been playing recently, due to other things going on in life, so i hadnt noticed. ill remove that particular choice since its already in the mod.
i guess with the Empire having a formal, purpose built Navy, there isnt as much of a need to introduce more classes of ship when compared to the Alliance fleet

#4 smashedsaturn

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Posted 24 June 2012 - 04:44 PM

I want to see the new fractal ISD+ ships in here, the Bellator and Secutor specifically

#5 Zeta1127

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Posted 24 June 2012 - 07:35 PM

All of Fractalsponge's work is welcome, including the Assertor-class Star Dreadnought, the Bellator-class Star Battlecruiser, the Allegiance-class Star Battlecruiser, the Secutor-class Star Destroyer, the Procursator-class Star Destroyer, and the Altor-class replenishment ship, in addition to the Vindicator-class heavy cruiser and the Enforcer-class picket cruiser, but as with the Rebel Alliance/New Republic ships thread, PR wants to see all of them too, models are the problem.
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#6 johnchm.10

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Posted 24 June 2012 - 07:46 PM

to be honest, i was hesitant about Fractalsponge's work because of his extreme attention to detail, which i feel might be too much for the Mod. believe me, i love the models he has made, but wouldnt they have to be lower-poly models compared to what he has right now?

#7 Zeta1127

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Posted 24 June 2012 - 08:39 PM

to be honest, i was hesitant about Fractalsponge's work because of his extreme attention to detail, which i feel might be too much for the Mod. believe me, i love the models he has made, but wouldnt they have to be lower-poly models compared to what he has right now?

Did I say Fractalsponge's work as is? Of course they are going to have to be low poly models, I meant the ships in general.
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"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
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#8 johnchm.10

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Posted 25 June 2012 - 12:54 AM

sorry, very tired here. i wouldnt add any of the ships larger then the Allegiance-class. as it stands, the Empire has 4 classes of Capital Ships larger than the Imperial-class, 2 of which have Superlasers in addition to their conventional armaments. the New Republic has only 2 classes, neither of these has anything close to a Superlaser.

#9 smashedsaturn

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Posted 25 June 2012 - 12:58 AM

sorry, very tired here. i wouldnt add any of the ships larger then the Allegiance-class. as it stands, the Empire has 4 classes of Capital Ships larger than the Imperial-class, 2 of which have Superlasers in addition to their conventional armaments. the New Republic has only 2 classes, neither of these has anything close to a Superlaser.

currently only one has a super laser, and this fits with the imperial doctrine of bigger ships, the solution for the rebels is to counter with many more compact ships or their own dreadnoughts (viscount, captured SSDs)

#10 Zeta1127

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Posted 25 June 2012 - 01:28 AM

sorry, very tired here. i wouldnt add any of the ships larger then the Allegiance-class. as it stands, the Empire has 4 classes of Capital Ships larger than the Imperial-class, 2 of which have Superlasers in addition to their conventional armaments. the New Republic has only 2 classes, neither of these has anything close to a Superlaser.

currently only one has a super laser, and this fits with the imperial doctrine of bigger ships, the solution for the rebels is to counter with many more compact ships or their own dreadnoughts (viscount, captured SSDs)

The other Imperial battlecruisers and dreadnoughts are out there, why act like the don't exist? As smashedsaturn says, the Alliance and New Republic have to rely on masses of starfighters, smaller ships, or their own dreadnoughts.
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie

#11 johnchm.10

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Posted 25 June 2012 - 02:43 AM

true, ill not dispute that. i was more concerned about balance, but then again, we are talking about a Power that decided to build not one, not two, but THREE Planet-destroying superweapons, all of which were destroyed by military forces that were hilariously under-gunned, albeit using design flaws (in the case of the Death Star 2, the flaw in the design was that the Emperor said "And the best part is that absolutely NOTHING could POSSIBLY go WRONG!", therefore jinxing himself, and having all Three weapons under the command of the same guy in the hopes that he might learn his lesson.

#12 Kitkun

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Posted 25 June 2012 - 02:25 PM

Really don't have much in the way of stats or usable models for them, anyways.

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#13 johnchm.10

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Posted 25 June 2012 - 03:52 PM

that too. bout the one we could do would be Allegiance. its not a whole lot larger than the Imperial/Tector-class. lets see, just based on the FS model by itself, there are an additional pair of the Turreted Super-heavy guns flanking the Bridge structure on each side, a trio of Super-heavies mounted in the center-line Trench on each side, 3 mid-line mounted super heavies mounted forward of the dorsal structure, and if we take the size of the Allegiance compared to the Imperial, and translate that into armaments, then we get a 37.5% increase in the number of guns just to start. lets see, looking at the FS model, there appears to be a small Hanger structure, near where the secondary hanger on the Imperial-class would be. i'm not sure what to make of that. it could be simply for small landing craft, such as Lambda class shuttles, or something of similar size, or it could be just for VIPs or something like that. lets see, Shields, i would give the same size-based increase that i gave the guns. the projectors/sensor globes appear to be the same size as the Imperial class. i wouldnt use the Tector's shields stats because the projectors have a larger area . hull, i would give the same boost, but i would use the stats of the Tector class as a boost, since they both lack the primary hanger. speed: well, the engines of the Allegiance appear to be Scaled up versions of the Imperial class, but they also have to push a bigger ship, so same speeds as the Imperial class, if not the Tector. i think that about covers it

#14 Phoenix Rising

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Posted 25 June 2012 - 05:43 PM

It should be possible to render Fractal's ultra-high-poly models to texture. That would allow us to use game-appropriate geometry while preserving much the detail in normals. Finding someone to do the conversion is another matter.

Dreadnaughts are meant as armageddon units, so the balance aspect is mostly the prohibitively-expensive price.

#15 smashedsaturn

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Posted 25 June 2012 - 09:28 PM

It should be possible to render Fractal's ultra-high-poly models to texture. That would allow us to use game-appropriate geometry while preserving much the detail in normals. Finding someone to do the conversion is another matter.

Dreadnaughts are meant as armageddon units, so the balance aspect is mostly the prohibitively-expensive price.

What would this conversion entail? I think the Dreadnoughts and battle cruisers will become much more common place when the rebellion gets some as well (and if the ai is set to attempt to build them, pretty please?) or if multiplayer GC ever gets working

#16 johnchm.10

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Posted 26 June 2012 - 03:03 PM

the number of the Larger ships (anything larger than an Imperial class) does increase as time goes on, and reaches a peak at 0-4 ABY. from 4-9 ABY, the number drops sharply due to fratricidal warfare and attrition with the New Republic, reaching its lowest point at the start of 9 ABY. it rises quietly during that year until 10 ABY, with the entrance of the Eclipse and Sovereign classes, as well as the return of some of the other heavy guys. from 11-18 ABY, the number drops until it hits the levels seen in 9 ABY, of not fewer, due to the shape the Empire was in.

#17 Phoenix Rising

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Posted 30 June 2012 - 05:59 PM

smashed, I'm not entirely sure on the process, I just know that there are means. A veteran 3D artist would be able to tell you how.

#18 P.O._210877

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Posted 30 June 2012 - 11:08 PM

Why not ask Fractalspounge himself? He's a SW enthusiast, who knows? I don't think he would do the job himself, but if there is mention of : "Every Star Wars gamers out there would be on there hands and knees if..." or if that's too subtle just tell him the amount of EXPOSURE and APPRECIATION he would get out of the hardcore fans; for a guy who wants to make his mark in the GFFA these might just be interesting enough arguments to convince him to help in one way or another.

Edited by P.O._210877, 30 June 2012 - 11:08 PM.

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#19 johnchm.10

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Posted 01 July 2012 - 06:26 AM

true, and since the designs are his (i know the originals were glanced upon in a image in DE, but those had no detail on them), he could give the ships good stats that would make sense, and be able to point out where at least some of the systems would belong (mainly weapons, seeing as how hardpoints are gone), so there wouldnt be as much guesswork. of course, all of this is dependent on if he allows the use of his models.

#20 P.O._210877

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Posted 01 July 2012 - 09:08 AM

Well, the e-mail is away. Now we'll see what/if he answers.

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus




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