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#21 Ghostrider

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Posted 29 August 2012 - 06:29 PM

Yes. Laati's are Clone-Wars leftovers. Once they die, they are GONE. Make sure you test the environment with disposable aircover before risking your Laati's.

Imperial players get the Talon, which is a good urban dogfighter and the Alliance get the Airspeeder as seen in ESB. Even fully upgraded they can't match in firepower.

They are amazing at strafing though but don't put these troop dropships anywhere near a Turbolaser Emplacement or they get splatted.

#22 Henry X

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Posted 31 August 2012 - 05:10 AM

We need more air transports.

#23 evilbobthebob

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Posted 31 August 2012 - 10:09 AM

We know. Feel free to provide models if you want them really badly :)

(Sorry if I seem flippant but that really is all that is holding us back with this stuff)

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#24 Henry X

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Posted 06 September 2012 - 10:06 PM

I understand your tone.

Nertea is working hard though I imagine.

#25 FormulaRedline

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Posted 07 September 2012 - 06:03 PM

Wouldn't the Sentinel landing craft make for an excellent air transport/LAATi counterpart on the Imperial side while having an existing model? I wouldn't think the ships necessarily need to be atmosphere only to fulfill this role.

What other ships, for either side, could be used in this role if only we had the models?

#26 Kitkun

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Posted 07 September 2012 - 06:06 PM

The DX-9 could also work, though I'm not really sure about a Rebel counterpart.

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#27 skie9173

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Posted 08 September 2012 - 12:12 AM

I've wondered for awhile about something along those lines. I don't think its programmable but could transports be given a version of bombing runs that are more of air support roles? What I mean is could they be programed to appear at a certain location or move to a certain location and just hover for say 15 to 30 secs or so acting in a support role as a gunship. Again cool idea but don't think it is possible.

Either Corellians Engineering transports could make possible transports in theory though I don't know how effective they would be. The Falcon at least had the under mounted (blaster) cannon that would be effective against infantry/land targets. We could assume that would be a standard upgrade to Rebel YT-1300 models. I'm rather against the idea of transports for land in anything but a support role though. It would require a second version of the unit to make it work efficiently I think.
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#28 Ghostrider

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Posted 13 September 2012 - 07:25 PM

Just remember that YT-1300's were not used in this fashion and in the canon are pretty rare.

There are plenty of other real units that fill this rolem but none of them are modelled, requiring many hours work to justify a single addition.

DX9's are Stormtrooper transports and are there to land troops so again, using them as air support is not relevant as their primary role is ship-to-ship boarding actions from blasting through airlocks to boring holes in starship hulls - something the mod does not support.


Are you looking for Air support or infantry carriers? There is a big difference between both. The Laati is very unusual in combining both in a single ship.

#29 Henry X

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Posted 13 September 2012 - 09:47 PM

I would prefer infantry carriers.

#30 Zeta1127

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Posted 14 September 2012 - 05:43 AM

The Gallofree Yards HTT-26 heavy trooper transport, along with artillery and viable replacement for the 2-M Saber-class repulsor tank like the Imperial-class repulsor tank family, definitely needs to return at some point.
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#31 Hanti

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Posted 04 October 2012 - 07:27 PM

1. I just wonder if ability "Take Cover" as infantry should get some good results against enemy fire. If heavy vehicle would less hit infantry during "taking cover" it would be something helpful.
2.The other thing is speed. Infantry with range between 20-30 km/h (v. 1.2) is rather useless in offensive. Maybe it will be wise to set those 20-30 as higher?
3. Standard infantry is useless because no firepower and very slow movement but Phase II Dark Troopers have good firepower, but are still slow.
4. The price of things should reflect their value. If AT-AT is absolutly amazing on battlefield and very helpful - should be pricey and build on choosen planets only.

Edited by Hanti, 04 October 2012 - 07:28 PM.


#32 Darth Stalin

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Posted 05 October 2012 - 12:17 PM

Yes. Laati's are Clone-Wars leftovers. Once they die, they are GONE. Make sure you test the environment with disposable aircover before risking your Laati's.


What about Empire-era MAAT?
http://starwars.wiki...sault_Transport
AFAIK the MAAT's model is used in Nomada's "Alliance" mod, so this could be IMHO rather easily obtained from the model's creator..

#33 Phoenix Rising

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Posted 05 October 2012 - 06:05 PM

Not sure what you mean on point one, but if you're talking about Take Cover modifying accuracy against, it's not possible.

Speeds versus equipment load needs some finesse work.

Infantry shouldn't be so easy to kill and their grenade arcs are broken.

The price of things should reflect their cost. Time should reflect value.

#34 abesinay

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Posted 06 October 2012 - 09:05 AM

If possible it'd be pretty sweet to see extremely urban maps that would allow for strictly infantry with perhaps the lightest of tanks, like a bustling coronet city.

#35 Hanti

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Posted 06 October 2012 - 06:24 PM

Not sure what you mean on point one, but if you're talking about Take Cover modifying accuracy against, it's not possible.
Speeds versus equipment load needs some finesse work.
Infantry shouldn't be so easy to kill and their grenade arcs are broken.
The price of things should reflect their cost. Time should reflect value.


1. Yes. That was what I thought. Pity then.
2. The prices of things on Byss at the start of campaign Operation Shadow Hand.

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After the price reduction: AT-AT squad costs little more than just stormtroopers (375 to 267).

#36 Hanti

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Posted 09 October 2012 - 10:54 AM

This is example of standard infantry platoon in SMI mod. This is how looks like one unit of stormtroopers (platoon) when landed on planet.
Literally I had only one unit on strategic map and started the battle with it (I thought planet was empty)

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Here you can see 4 squads of rifles (one of them is command squad with officers), 3 squads of machine guns and rocket men.
This unit (platoon) has enough firepower to stop light vehicles and other infantry (unless outnumbered).

Edited by Hanti, 09 October 2012 - 10:56 AM.


#37 Phoenix Rising

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Posted 11 October 2012 - 10:10 PM

So the standard trooper squads spawn supporting units. Clever, since you can't really do it with a regular platoon (abilities, ranges, and speeds don't mix). Still, I don't think that's the answer for us.

#38 Henry X

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Posted 14 October 2012 - 06:53 PM

If nothing else, it's certainly an option to consider.

#39 Darth Stalin

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Posted 19 October 2012 - 06:13 AM

What is the "SMI mod"?



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