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#1 Speeder

Speeder

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  •  Mental Omega Creator

Posted 08 July 2012 - 12:50 AM

Just very brief feedback for now. I might be a bit picky regarding graphics etc, that's the first thing I took a look at, not gameplay. Forgive me. :p

Yuri

- Psychic Dominatator on cameo
- MadHQ's Repair Depot for Yuri is a much better gfx than that cutnpaste Sensor/Grinder combo..
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- Same for the Yuri Airpad, I really suggest this or something from seven8000's or LaoTze's stuff
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- There's plenty of wrong with Transport Disc's voxel, it looks fugly. I don't think that's the PixelOps version, which was nice.

GDI

- EVA says 'Warning! Airstrike ready.' when EMP or Ion Cannon is ready

Nod

- I don't quite remember if you can completely redo the MultiMissile in YR (I tried once and I think I did, but there might be some issues I forgot about) but now that Nuke clones are possible I hope you will at one point replace the Tiberium Shower paradrop bomb airstrike thingie with a chemical and explosive missiles :shiftee:

Allies

- The pre-release Pillbox as turret seems a bit dated to me. Again, one of MadHQ's versions might be a better option.
- $2500 for a Mobile Gap Generator seems.. a bit.. too much. :p

Soviets

- game crashed on me just after I pressed 'Start' the first time I tried, seems like a random crash, I already gave report to Alex but if you're interested, here's the full debug
- that Terrorist cameo doesn't fit. At all. RA1 Spy Plane cameo isn't the best choice either. MooMan did a nice touch up to it though, I can send it to you if you want.
- Rhino voices for Hind Transport? And on Iron Fist too..
- Soviet Airpad with a cutout of Battle Lab seems also dated. MadHQ? :p Or maybe my Airpad? :D
- Cloning Vats for Soviets when Yuri also has them, that's very weird and I don't think it's balanced
- How about lefthand's Stalin's Fist for the Iron Fist instead of an unfinished War Miner prototype voxel?
- after receiving an attack order on building, Flamer will sometimes approach the target and keep walking in line without attacking it

I like how Nod and GDI are mostly faithful to the original (well, except for defense Towers, shipyards, superweapons and stuff that isn't possible yet) but 7 years after the first release I hoped to see some improvements regarding the general polish, especially with those dated custom graphics and cnp stuff like shipyards. This is version 1.0 after all. Big pluses for reenabling original campaigns, RA2 campaigns and TS campaigns especially. A minor disappointment that you haven't improved the original sides much, but I hope to see more updates in the future.

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#2 FS-21

FS-21

    Kane lives in death!

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Posted 08 July 2012 - 11:41 PM

- Dominatator? I never noticed it I think that cameo existed in the previous release x'D

- Those 2 Yuri buildings are ancient assets, the problem of the airpad is that people prefer design 4 slots and my Yuri airforce that use those airpads doesn't do direct damage so with 1 or 2 slots is sufficient. Recently I found a Yuri airpad that with those details I liked but I forgot where I found it so I have to find it again.
About the repair depot I remember to see that asset you said but I lost the track & I lost the idea of replace the building graphics. I'll take note for the Service Depot because I forgot that MadHQ's assets can be used.

- In reality is better without the "Warning!" & more generic (if my memory doesn't fail each word is from a different EVA message and I made a cut&paste to create it long time ago). when I built that voice my English was too poor and recently I felt unconfortable hearing that EVA warning but now that another one noticed the same thing then I'll add another to-do note remembering me to modify this.

- MultiMissile SW is available when you play the single player campaign: when you had to finish the Cyborg commando mission where you had to transport 2 trucks with bio-toxins, on the next mission After the capture of the Missile silo the trucks come to load that SW (1 time shot). Moreover, I wanted to include this SW and the Chemical missile and force the Nod player to choose between Tiberium Shower & EMP missile or Chemical missile & cluster missile in multiplayer, but due to a known bug in Ares AI ignores a new prerequisite tag, so I decided to leave that idea for future releases, having an AI that could choose randomly those SW choices :-/

- MadHQ's cannon defense is this one?
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For a buildable cannon defense I prefer more the pre-release defense made by The Iman.

- 2500$ credits is the price it had before a "strange" event happened in my computer ( :-P ) & for some reason I lost a day of "inspirating" changes I made in C&C:R... On that day this Mobile gap generator, when wasn't deployed, it used it jammed radars (with the same area of effect of the Gap effect when deployed) and for that reason it used that price but later I decided to use the jam effect at the same time with the Gap effect, decreasing the value to 2100$ (if this price is too much or not is another history)... ok one of those mysterious changes I got on that time and I didn't noticed is that value (I'll cross the fingers to not discover another change that was removed). I'll modify again that, thanks for comenting it! you started an opinion but it ended as a bug.

- If AlexB got the dump file then isn't necessary to me to have the file. Is the first time that I heard something similar for this mod but since it is using Ares RC1 who knows if it is a regression or a mod bug until Alex analyzes it :-/

- In theory I'm using the sounds for generic soviet units & not specific voices for one specific unit (GenSovVehicleSelect, GenSovVehicleMove, GenSovVehicleAttackCommand), if people linked that voice with Rhinos I don't know but yes, I should find new voices :rolleyes:.

- To me the terrorist cameo is one of my favorite cameos (it was love at first sight) :-P , I agree about the RA1 Spy Plane cameo but is hard to see a decent cameo for this SW & I have limited knowledge about aircrafts -_-'. MooMan's cameo is for the Spy plane or the terrorist?

- I don't remember it unbalanced but I got a idea: I could apply the Multimissile idea I mentioned before and force the player to choose between cheaper infantry (cloning infantry) or cheaper vehicles with the Industrial plant but not the 2 buildings at the same time. AI in this case should be forced to build always the industrial Plant since AI is more effective with vehicles.

- lefthand's Stalin's Fist? Is the first time I heard something about that vehicle but yes looks better and only I should modify the first 4 frames of the Iron Fist buildup, I like the idea & since it has no weapon I can decrease the cost, making it more useful :good:.

- I don't remember that Flamer issue before. Is totally random? if is random then will be a problem finding the why of that behavior...

Currently TS graphics improvement have more priority (and I have a lot of work to do) than RA2 graphics but there are limitations I have, like the shipyards (I'm not a graphic designer so the "cut n' paste" method wins).
I don't want overload or change too much those RA2 factions (I want "TS vs RA2", not "TS vs almost-RA2" :rolleyes:), I have to find a balance that I could aprove.

Thanks by the feedback!

Edited by FS-21, 09 July 2012 - 02:25 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#3 Guest_BloodDragonJL_*

Guest_BloodDragonJL_*
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Posted 15 July 2012 - 10:37 PM

Hi....I come to tell you i am playing the mod , and even if the campaign need fix...the skirmish rocks!!!!!

after this years of wait i tell you ...it was worth it,.

even for this huge improvement , I have a wishlist good sir.

only 1 unit.....for future fix....if neccesary...Can you restore GDI dropship????? I feel GDI need a good transport , the amphibious is o.k , but for previous version , I adore that unit, and i think it will not have balance issue, can be possible for future fix good sir, that unit is not like the british sniper or the gran cannon...




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