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C&C: Reloaded 1.0.2 (minor update)


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#1 FS-21

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Posted 16 July 2012 - 01:03 PM

This minor update fixes some problems of the initial 1.0 release (or newer). No graphical changes until the next major revision.

It is an acumulative update so you don't need install any 1.0.x release before this one.

This is the list of changes from 1.0.1 to 1.0.3:
- Skirmish AI improvements.
- Decreased Allied Mobile Gap Generator cost from 2500 to 2100 credits.
- Now Nod Mutant Hijacker can't capture aircrafts that need an airpad.
- Now Yuri Magnetron can hurt Nod Cyborg infantry when is promoted to elite.
- Restored Soviet Industrial plant original vehicle cost reduction (25%).
- Now the player has to choose between Soviet Industrial Plant or Soviet Cloning Vats. AI will build Industrial Plant by default.
- Fixed selectable Dark Red color in skirmish/online.


Can be downloaded from here or in ModDB.

Update: ModDB ID has been changed from "cc-reloaded" to "cncreloaded" ( www.moddb.com/mods/cncreloaded ) because every service has the same cncreloaded name. This could break your links to that page, sorry for the inconvenience but is something that I had to do soon or later.

Update 2: Updated link to v1.0.3 due to a small mistake (but unfortunately very visible) in a script that Allied AI will use frecuently.

Edited by FS-21, 16 July 2012 - 07:10 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#2 Speeder

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Posted 16 July 2012 - 02:01 PM

- Decreased Allied Mobile Gap Generator cost from 2500 to 2100 credits.


Even if it has a radar jammer it's still not worth it..

- Now the player has to choose between Soviet Industrial Plant or Soviet Cloning Vats. AI will build Industrial Plant by default.


I still don't get why you're taking away something unique from Yuri and give it to Soviets.

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#3 FS-21

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Posted 16 July 2012 - 02:20 PM

The alternative way would be make to put the Jammer feature when the unit is undeployed as I tried some time ago to help the harrasment (is the reason of the turret spin but I didn't disabled that). Since classic Gap/Stealth Generators aren't buildable and the vehicles doesn't need energy I'll wait some time until I gather more comments to judge it.
I like both ways (like it works or as I said now) but only one can stay :-/

Soviets in Red Alert 2 had that building so (in my opinion) not all the technology should be stolen by Yuri for his new faction. and because I'm making this faction game style more customizable for the player. In all case I'll change graphics for the Yuri version & the Yuri's building will not be affected by this rule, since you have to capture a ConYard.

Edited by FS-21, 16 July 2012 - 02:21 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#4 Linglin

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Posted 17 July 2012 - 05:56 AM

The alternative way would be make to put the Jammer feature when the unit is undeployed as I tried some time ago to help the harrasment (is the reason of the turret spin but I didn't disabled that). Since classic Gap/Stealth Generators aren't buildable and the vehicles doesn't need energy I'll wait some time until I gather more comments to judge it.
I like both ways (like it works or as I said now) but only one can stay :-/

Soviets in Red Alert 2 had that building so (in my opinion) not all the technology should be stolen by Yuri for his new faction. and because I'm making this faction game style more customizable for the player. In all case I'll change graphics for the Yuri version & the Yuri's building will not be affected by this rule, since you have to capture a ConYard.


I think you should prevent Yuri/Soviet Cloning Vats can be built when a Soviet/Yuri Cloning Vats exists,or it will be unblanced




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