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necromunda gangs

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#1 Diddley Squat

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Posted 17 July 2012 - 10:29 PM

the game has 6 core gangs,

orlock - miner/rogue types
van saar - smug tecchies
cawdor - religious nutters
delaque - sneaky shady assasin fellows
escher - cyber punk grrrrrrls
goliath - like the 70s punk thing but with more protein shake.

escher and goliath will be in the first version for sure, but who do peole like?

the other gangs (spyrers/scavvies/pitslaves/ratskins/arbites) will be creeps and mercs. also wyrds, (pyromaniac, beastmaster, telekinetic), scum and bounty hunters will make an appearance, again as creeps and mercs.
Modelling, uvs, texturing, rigging, animating. Ballistic skill 0. Weapon skill 0

#2 Evor Blood

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Posted 14 August 2012 - 01:47 PM

Im a avid Nercomunda player in real life and cant wait to see the work in progress :) i play as scavvies my self ;)

#3 Diddley Squat

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Posted 14 August 2012 - 06:30 PM

Thanks!

scavvies! yeah, they are cool. i love the mutations you can give your gang. i've got a scavvy model, (which i've modelled on one of the original scavvy miniatures), plague zombies and a scaly model. the current thinking is to have them as "baddies", that will attack any gang. they do seem like the perfect general enemies, aside from rats, spiders etc...

up the 'ammers!

Edited by Diddley Squat, 14 August 2012 - 06:32 PM.

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#4 Evor Blood

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Posted 20 August 2012 - 11:38 AM

I love to see that model or any WIP images of the scavvies :) and yes they be easy enimes to spawn lots of, feel sorry if you came into HTH with a scaly though

#5 Diddley Squat

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Posted 20 August 2012 - 10:41 PM

working on the texture.... watch this space!
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#6 Evor Blood

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Posted 21 August 2012 - 09:05 AM

any chance i can join the BETA forum?

#7 jONES1979

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Posted 05 September 2012 - 02:22 PM

any chance i can join the BETA forum too? :whathuh:

#8 Jaguar-Lord

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Posted 05 September 2012 - 05:13 PM

beta forum is for R&D purpose, i hope you would said this Jones , your technical skills are most than welcome as far as I'm concerned, it would be an honour to work with you on this mod.
Diddley, how are things going ?

JL

#9 Diddley Squat

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Posted 11 September 2012 - 06:36 PM

Been out of modding recently. I haven't had a chance to even think about modding these last few weeks. New job, Decorating the house, illness etc etc.

But back on it as of this week. rah!

Any help beta or otherwise would be propa mo farah!

Cheers,

Dids
Modelling, uvs, texturing, rigging, animating. Ballistic skill 0. Weapon skill 0

#10 Jaguar-Lord

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Posted 07 October 2012 - 12:51 AM

so have you abandoned your project ? so soon ?
too bad ....
anyway i'm still here if you feel like going on.

JL

#11 thudo

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Posted 08 October 2012 - 12:34 AM

Gather he is just busy... we all are but we do get spurts of MASSIVE DoW1 modding dev done here and there ;)

I'll need to get a broad list of Necromunda units to have voice scripted someday soon. GH just finished a HUGE marathon scripting all Genestealer Cult faction so now we're winding down after 3 years of working on all aspects of War40k.
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