Jump to content


Photo

1.3 main wishlist


165 replies to this topic

#161 megabalta

megabalta

    title available

  • Project Team
  • 302 posts

Posted 05 January 2014 - 02:45 PM

As an old Xwinvstiefighter fan I'd wish that a balanced version of this submod

http://forums.revora...fighter-combat/

would be implemented in main PR. I'd love to watch starfighters fight, and not just buzz around. Yeah it's mainly cosmetic.

 

You know what's not cosmetic? Guard command is useless, or maybe I'm using it the wrong way.

I'd wish to guard order my fighters on a ship, and see them following the ship and guarding it. Furthermore I'd wish to see my fighters defaultly following the ship they just exited, and not just stay where they were spawned. This could prevent me to use my fighters like a single unit locust swarm against single enemy squadrons, or just leave them around not using them. 



#162 evilbobthebob

evilbobthebob

    evilbobthemapper

  • Project Team
  • 2,304 posts
  • Location:USA
  • Projects:Phoenix Rising Maps
  •  Phoenix Rising Mapping Lead

Posted 05 January 2014 - 02:55 PM

You will be glad to know that some of the work we've been doing has significantly improved starfighter combat. Furthermore, we've done some research into the Guard function so it may get improved.


Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
Posted Image


#163 megabalta

megabalta

    title available

  • Project Team
  • 302 posts

Posted 05 January 2014 - 03:06 PM

Thank you my good sir, thats all I wanted to hear.



#164 a.fake.name

a.fake.name

    title available

  • Members
  • 539 posts

Posted 12 January 2014 - 12:50 AM

Could the LAAT be changed so it doesn't get stuck when trying to fly over a massed infantry formation ?


Playing PR when stoned is awesome

 


#165 evilbobthebob

evilbobthebob

    evilbobthemapper

  • Project Team
  • 2,304 posts
  • Location:USA
  • Projects:Phoenix Rising Maps
  •  Phoenix Rising Mapping Lead

Posted 12 January 2014 - 01:14 AM

Never had that issue myself. If it does occur, it's likely there's not much we can do about it because it's probably due to the particular way the game engine deals with that type of flying craft.


Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
Posted Image


#166 a.fake.name

a.fake.name

    title available

  • Members
  • 539 posts

Posted 12 January 2014 - 09:21 AM

Never had that issue myself. If it does occur, it's likely there's not much we can do about it because it's probably due to the particular way the game engine deals with that type of flying craft.

Only noticed it once I re-installed Chih's sub-mod, due to the massed infantry most planets get in it.

How is the hit-box that collisions are tied to set up for speeders ?
If the hitbox could be set to MUCH smaller than the craft (which is supposed to be airborne in the LAATs case) it'd slide thru crowds a little easier.

Also, I think part of the issue is the game's pathfinding having always sucked too.


Playing PR when stoned is awesome

 




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users