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1.3 main wishlist


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#21 evilbobthebob

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Posted 23 September 2012 - 06:42 PM

In what way? They are already scaled perfectly in terms of size.

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#22 P.O._210877

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Posted 23 September 2012 - 09:46 PM

Any new faction possibility is virtually impossible without a dedicated artist. It's no longer a technical question: I've almost worked all of those out.


Assuming models are not a problem, how many factions could the engine accept? Obviously it's at least three...

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

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#23 Zeta1127

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Posted 24 September 2012 - 03:23 AM

Due to the way the technology system works, unless PR has solved the problems, more factions aren't playable at the moment.
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#24 Hanti

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Posted 24 September 2012 - 03:38 PM

so, even though 1.3 is a long ways off, but going to be great regardless of what happens, i think we should have a simple poll of what the fans want the most, in general-isms, and not anything like particular models, so that way the mod staff isnt running around like a decapitated chicken

Performance: streamlining the mod wherever possible or practical so it can run better on some of the older computers, and then from there, the rest of the items can be gone over
Gameplay (campaigns) : while yes, the GC campaigns in the mod are well done, there could be a few more in my opinion
Gameplay (units/stations/buildings) : more units/stations/buildings to be added/altered. not going to say which ones for this poll.
Gameplay (environment) : adding new maps or backdrops.
Gameplay (factions) : ive been thinking about this idea where if it becomes possible, having different factions like adding some of the Warlords as their own separate factions, and similar things of that nature
Gameplay (mechanics): altering things like how much income a station will give you, or altering the effects of a special power, or build-speeds, etc
Other/Write-in : if you think there's something i missed, let me know and ill include it in the vote.
as always, any questions are welcome, and try to keep it civil


My vote is Performance!
I could not play GFFA in 1.1 because of lag. I got only to smaller campaigns.
I can barley play 50+ planets campaign in 1.2. And that is sad.

My PC is 3 year old one:
Windows XP Service Pack 3
Memory (RAM): 3327 MB
CPU Info: IntelCore™2 Quad CPU Q8200 @ 2.33GHz
CPU Speed: 2330,4 MHz
Display Adapters: NVIDIA GeForce GTS 250
BIOS Info: AT/AT COMPATIBLE 04/03/09

Yet is good to play Republic At War or Thrawn's Revenge, but not so good for PR. Eh.

The second vote is better placement of planets on galaxy map.
Just give us MORE SPACE to CLICK with mouse. I know that there are some "canon distances" but when I can't click on my fleet on orbit I don't care about "canon". :smilehuh:

Edited by Hanti, 24 September 2012 - 03:40 PM.


#25 evilbobthebob

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Posted 24 September 2012 - 03:41 PM

You'll be glad to hear that the focus of v1.3 has been on those two things. The second issue you have is certainly improved in a lot of cases :)

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#26 Phoenix Rising

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Posted 24 September 2012 - 06:05 PM

In a dev chat years back, one of the guys that worked on EaW said there's an arbitrary limit of 26 factions Alamo can support. I'd assume one has to be Neutral, so 25 others.

#27 P.O._210877

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Posted 24 September 2012 - 06:22 PM

Sweet mother of "place appropriate deity or higher power"! That's more than enough, we could have ALL the various factions of the fractured Empire, plus the NR, Hutts, Black Sun, Vong, Chiss, Hapes, Ssi-ruuk, et al. The galaxy would literally become alive! This would be EPIC!!! :xcahik_:

But one thing at a time, got to get cracking on those models.

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#28 johnchm.10

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Posted 24 September 2012 - 06:28 PM

when you refer to having 26 factions, are you referring to having 26 "profiles" with which to have 3 players, or having all 26 in a GC campaign?

#29 Hanti

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Posted 26 September 2012 - 05:08 PM

Sweet mother of "place appropriate deity or higher power"! That's more than enough, we could have ALL the various factions of the fractured Empire, plus the NR, Hutts, Black Sun, Vong, Chiss, Hapes, Ssi-ruuk, et al. The galaxy would literally become alive! This would be EPIC!!! :xcahik_:
But one thing at a time, got to get cracking on those models.


More factions = probably more lag.

PR is the only mod that actually LAGS on my system with less than 100 planets. I can easily play only Core Worlds scenarios, the other ones work noticeably slower than they should.
And what bother me is that issue (lag) sticks only to PR mod. So maybe it will be sensible to focus on performance before trying to add anything new to mod.

PS: I can imagine that EPIC lag :whatoa:

#30 P.O._210877

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Posted 26 September 2012 - 07:03 PM

Well, EPIC is EPIC no matter what side of the medal one chooses to look at. :p More factions wouldn't necessarily mean more lag since it is the different units present on the galactic map that's the problem. A "streamlined" approach could be a workaround to the lag problem i.e. units in garrison rather than on the map. A lot of work to be sure but it would benefit the overall performance of the mod.

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#31 Kitkun

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Posted 28 September 2012 - 12:40 AM

Different factions require different variants for units.

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#32 P.O._210877

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Posted 28 September 2012 - 09:15 PM

True, but more factions mean less independents and a quicker extermination of thereof. So less lag. Of course it would need to be balanced accordingly but I believe it is a reachable goal.

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#33 johnchm.10

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Posted 29 September 2012 - 04:12 AM

just out of curiosity, if the engine were remade or adapted for a dual core setup, would that get rid of a lot of the lag issues?

#34 evilbobthebob

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Posted 29 September 2012 - 10:58 AM

Almost certainly. There are a lot of items that would improve if threaded separately. However the engine shouldn't really perform as badly as it does. They just never really stress-tested galactic conquest properly.

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#35 johnchm.10

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Posted 30 September 2012 - 06:39 AM

ah. well, to be entirely fair, you do have anywhere from 1 to 10 upgrades for your ships, and even with just the level 1 shipyard, that can lead to 10 variants of 8 ships, on one side alone.
just spit-balling here, but would it be feasible for upgrades to be applied retroactively to any ship already built? because it seems to me that 10 identical fighter squadrons are easier for the engine to deal with compared to 10 fighter squadrons, each squad bearing the same design and designation, but having slightly different statistics,
correct me if i am wrong, but i feel that if there were a 'special action' so to speak that a player could perform (like an upgrade or purchasing a hero or something along those lines), or some lines of code built in to enable this function, that might help streamline the game, and it makes canonical sense, when you consider that pretty much every ship is designed to use interchangeable parts
again, just spitballing

#36 Hanti

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Posted 30 September 2012 - 02:37 PM

(...)
just spit-balling here, but would it be feasible for upgrades to be applied retroactively to any ship already built? because it seems to me that 10 identical fighter squadrons are easier for the engine to deal with compared to 10 fighter squadrons, each squad bearing the same design and designation, but having slightly different statistics,
(...)


Engine allows for it. If I remember correctly I've seen it in Alliance 2.3X mod by Nomada_Firefox (upgrading existing ships into newer models like VSD I to VSD II).

#37 R-TEAM

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Posted 01 October 2012 - 12:39 AM

Hi,

sorry for my late replay :)

In what way? They are already scaled perfectly in terms of size.


If i remember correct (and if it was not an optical wrong correlation ... :p ) the nebulon frigate have launched lambda shuttles ... and i have realy not seen an "hanger door" who is large enough to get an lamda out ....
But maybe i have the correct size of the 2 ships (nebulon<>lambda) not seen correct - the UI is not so good as in HW2 to take full the "3D" ;)

Regards
R-TEAM

#38 johnchm.10

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Posted 01 October 2012 - 04:38 PM

(...) just spit-balling here, but would it be feasible for upgrades to be applied retroactively to any ship already built? because it seems to me that 10 identical fighter squadrons are easier for the engine to deal with compared to 10 fighter squadrons, each squad bearing the same design and designation, but having slightly different statistics, (...)

Engine allows for it. If I remember correctly I've seen it in Alliance 2.3X mod by Nomada_Firefox (upgrading existing ships into newer models like VSD I to VSD II).


ah. do you think such a feature would help to streamline the mod a bit or would it not be worth it

Hi, sorry for my late replay :)

In what way? They are already scaled perfectly in terms of size.

If i remember correct (and if it was not an optical wrong correlation ... :p ) the nebulon frigate have launched lambda shuttles ... and i have realy not seen an "hanger door" who is large enough to get an lamda out .... But maybe i have the correct size of the 2 ships (nebulon<>lambda) not seen correct - the UI is not so good as in HW2 to take full the "3D" ;) Regards R-TEAM


oh. that problem lies more with the source material. you have to remember, in the films, we only see a heavily modified Neb. that has been reconfigured from a light general-purpose Frigate into a Hospital ship with light armaments. who's to say that is what the stock Neb. looks like? its entirely possible that all the medical facilities took up so much internal space that there was no room left for a hanger bay. its also possible that all the fighters and other embarked craft would use docking clamps and tubes attached to the spine of the ship, or even that there is supposed to be a 'bolt-on' hanger connected to the spar linking the engineering section to the main hull

#39 P.O._210877

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Posted 01 October 2012 - 05:06 PM

i feel that if there were a 'special action' so to speak that a player could perform (like an upgrade or purchasing a hero or something along those lines), or some lines of code built in to enable this function,


IIRC that subject was addressed a few years ago. It should be in the old posts somewhere; I can't recall which one though, sorry.

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#40 johnchm.10

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Posted 01 October 2012 - 07:04 PM

its cool,
my job is to bring up stupid/bad/useless/difficult ideas that may have been brought up before, as possible inspiration for new ideas. im like the guy at ACME who thinks up the products that Wiley Coyote tries to use against Roadrunner.
as an aside, if hes got enough money to afford all those wonderful toys, yet he cant kill Roadrunner, why wouldnt he hire someone to kill Roadrunner? like Boba Fett for example. Fett has a Jetpack, AND what would amount to an Anti-Tank Rocket on said Jetpack. im pretty sure that in the game of rocks paper scissors, rocket beats roadrunner,
alas, i digress.
but yeah, i know lag is public enemy number one right now, and i know part of the reason is that the mod has a very detailed but simple upgrade system for units, and that this can lead to a number of variations of the same unit. i think i counted about 300-400 units or so with all the different variants



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