Art's Model's
#41
Posted 16 June 2013 - 08:21 AM
I think the cloth should look less 'baggy'. ;p
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#42
Posted 17 June 2013 - 11:22 AM
Yes, thanks.
What About Proportion?
Maybe when I finish work, lay it in the free access for modders.
#44
Posted 17 June 2013 - 03:24 PM
Yes, I will remake this head and helmet)
I think you can take advantage of this model)
Edited by Art, 17 June 2013 - 03:26 PM.
#46
Posted 17 June 2013 - 08:45 PM
20 million
after retopology ~ 800k
#48
Posted 17 June 2013 - 09:17 PM
How on earth did you get to 20 million on that? That looks like 7!
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#49
Posted 17 June 2013 - 09:29 PM
It is possible to lower to 7, but at such number of ranges of a detail will look bad close
#50
Posted 18 June 2013 - 04:57 PM
material example for the soldier.
to add damages?
#52
Posted 18 June 2013 - 07:52 PM
Сracks, scratches...
#54
Posted 19 June 2013 - 08:16 AM
Low poly model(922 polygons) with normal map.
#55
Posted 20 June 2013 - 03:31 PM
Something like this
Any suggestion will be?
Also, the model will be in the obj format, on this wwskin on you
At most that I can offer, it to adjust model to a skeleton.
#56
Posted 20 June 2013 - 03:47 PM
I'm sorry, but I don't remember ever seeing zombie elves in Tolkien's work.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#57
Posted 20 June 2013 - 03:56 PM
Emm.. I know) This fail) I will try something to make with it later.
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