Tech and Research Help?
Posted 26 August 2012 - 12:24 PM
Posted 26 August 2012 - 12:39 PM
Edited by Kitkun, 26 August 2012 - 12:40 PM.
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Posted 26 August 2012 - 05:52 PM
The more shipyards of the same level you have on a planet you have the faster they will produce units (to a degree, think there is a cap on this). So on those planets that have research bonuses generalize your shipyards more than on a planet like Mon Calamari, which has bonuses to certain shipyards.
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Posted 26 August 2012 - 08:08 PM
Posted 05 September 2012 - 04:05 PM
The more shipyards of the same level you have on a planet you have the faster they will produce units (to a degree, think there is a cap on this).
No cap, more of a zero asymptote (reduction from multiples is yards / yards + 1). This doesn't apply to research items though.
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Posted 05 September 2012 - 05:53 PM
Edited by Ghostrider, 05 September 2012 - 05:54 PM.
Posted 07 September 2012 - 10:26 AM
Posted 13 September 2012 - 09:55 PM
Well, that would actually be possible since we have two grades of turbolaser defence already, and structures can be set up to require a pre-requisite. We could attach a Lua script that then removed the previous defence level once the new one was built. Shields could do the same thing, I could add small base shields to maps as well as large ones.
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