I wanted to give a new power to the fell beasts : the idea is to select a target, and then the fell beast will fly, grab it, and kill it to regain life points.
I have no problem for the power and the weapon to make. But my problem is with the animation.
The original animation used by the fell beast when attacking infantry/cavalry is good : the fell beast fly, grab the enemy and throw it. So it would be nice.
But I don't succeed in understanding how works this sequence of animations.
How can I do to make the power using the good sequence of animation ?
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At the moment, the power I added is like that :
;---------FELL BEAST EATING------------------------------------------------------------------------ Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FellBeastEatingEnabler SpecialPowerTemplate = SpecialAbilityFellBeastEating TriggeredBy = Upgrade_SharkuManEater End Behavior = SpecialPowerModule ModuleTag_FellBeastEatingStarter SpecialPowerTemplate = SpecialAbilityFellBeastEating UpdateModuleStartsAttack = Yes StartsPaused = Yes End Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_FellBeastEatingUpdate SpecialPowerTemplate = SpecialAbilityFellBeastEating UnpackTime = 1 PackTime = 3000 MustFinishAbility = Yes StartAbilityRange = 40.0 SpecialWeapon = FellBeastEating WhichSpecialWeapon = 1 SkipContinue = Yes CustomAnimAndDuration = AnimState:SPECIAL_WEAPON_ONE AnimTime:3000 End
I tried some stuff using the "CustomAnimAndDuration" but with no success.
Cause I believe that I would have to use animations and scripts to recreate this sequence, isn't it ? But I don't know how to do that ! :-p
I think it could be really simple to do that as the fell beast originally uses this style of attack against infantry and cavalry.
Thank you in advance for your help. Maybe some modders have understood how works the animations of the fell beasts.
If you need more explanation or more code to help me, let me know what you want. Thank's.
Gourbish