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#1 Haxxan

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Posted 14 September 2012 - 02:23 PM

I can't get Mental Omega units ,structures and other stuff in Final Alert 2............I have already closed the XCC Moad launcher while the Game was running but i still don't get MO stuff Final Alert.......please help








(P.S: i had seen a topic regarding that ,but i'm to lazy to find it.)

Edited by Haxxan, 15 September 2012 - 05:36 AM.

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Mental Omega 3.0 on the web: 

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#2 Traumaticid

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Posted 15 September 2012 - 02:25 AM

when the game starts, is there a 'NPSE 0022' in the place where the game version should be? And why closing the xcc mod..?

#3 Haxxan

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Posted 15 September 2012 - 05:37 AM

Oh sorry i forgot to write final alert 2 [edited the post] Sorry ......

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Mental Omega 3.0 on the web: 

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#4 RP.

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Posted 15 September 2012 - 01:21 PM

What location does Final Alert load MO assets from?
Set it to that directory. You also need rules and art from MO and all mixes should be there too.

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FinalOmega: APYR 3.0 Map Editor ™

Mental Omega mission coder


#5 Haxxan

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Posted 19 September 2012 - 04:58 PM

What are the that must be present in the MO directory to do this?????

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Mental Omega 3.0 on the web: 

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#6 RP.

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Posted 20 September 2012 - 03:30 PM

All MO mix files and INI's. Just start the mod, then copy the files it added to RA2 dir, quit and paste the files back into RA2. It should work properly now.
AFAIK you don't need to launch it from the MO launcher anymore too, just run RA2MD.exe or YURI.exe

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FinalOmega: APYR 3.0 Map Editor ™

Mental Omega mission coder


#7 Haxxan

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Posted 21 September 2012 - 07:12 AM

Ok ..........I'll try that

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Mental Omega 3.0 on the web: 

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#8 RP.

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Posted 21 September 2012 - 07:37 AM

I can assure you this will all be over once Mental Omega 3.0 and FinalOmega have been released.

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FinalOmega: APYR 3.0 Map Editor ™

Mental Omega mission coder


#9 Haxxan

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Posted 21 September 2012 - 07:44 AM

YeahI hope it comes out soon :thumbsuphappy:

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Mental Omega 3.0 on the web: 

bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_ds.pngbt_right.png

 
 




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