Ra1 techcenter
#22
Posted 12 June 2004 - 03:47 PM
#23
Posted 12 June 2004 - 05:47 PM
Erm, what?if we consider that a ra1 tech center in RA2 would be like 30 years old
It'd be daft making it a wreck, then you can't use it unless you want it in a campaign where you find an RA1 base or something...
#24
Posted 12 June 2004 - 07:20 PM
Well id like to do all ra1 buildings.. but i doubt i have time.. Maybe if a few shp-ers grouped p we could make a ra1 building pack.. or even Ra version 2 or something..
Such a thing exists, : http://rarevis.savagewar.co.uk/
Nice work
#25
Posted 13 June 2004 - 08:08 AM
Well id like to do all ra1 buildings.. but i doubt i have time.. Maybe if a few shp-ers grouped p we could make a ra1 building pack.. or even Ra version 2 or something..
Such a thing exists, : http://rarevis.savagewar.co.uk/
Nice work
Well your mod is exelent, however its not a real remake.. it has new units, new story, etc, etc. Your mod mixes Ra1 with WW2, wich i think is kewl. But id like to make a literal remake. Same units, same likish rules. Just a update to the ra2 engine. But lets first wait if i really set this trough
Exelent Voxels btw, though i had allready seen your mod site once
#26
Posted 13 June 2004 - 09:20 AM
BTW my mod will include a multiplaye mode 4 a TOTAL REMAKE of the RA game, just nevr got round 2 announcin game modes yet!
#27
Posted 13 June 2004 - 03:32 PM
Plus if im gonna do this it wont start for atleast a half year coz i still have revolution
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