BFME 2 CAH Power Skip
#1
Posted 13 October 2012 - 11:24 AM
#2
Posted 13 October 2012 - 12:32 PM
#3
Posted 13 October 2012 - 12:51 PM
#4
Posted 15 October 2012 - 02:22 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#5
Posted 16 October 2012 - 11:16 PM
#6
Posted 17 October 2012 - 06:43 AM
#7
Posted 17 October 2012 - 09:35 PM
//-------------------------------------------------------------------------- // "No Power" Power (All Classes) //-------------------------------------------------------------------------- Behavior = SpecialPowerModule ModuleTag_NoPowerDummy SpecialPowerTemplate = SpecialAbilityNoPowerDummy UpdateModuleStartsAttack = No StartsPaused = Yes End
This SpecialAbility :
// Dummy power for "No Power" SpecialPower SpecialAbilityNoPowerDummy Enum = SPECIAL_GENERAL_TARGETLESS ReloadTime = 1 End
And this CommandButton :
CommandButton Command_SpecialAbilityNoPowerDummy Command = SPECIAL_POWER SpecialPower = SpecialAbilityNoPowerDummy Options = NONPRESSABLE ButtonImage = CAHNoPower ButtonBorderType = ACTION TextLabel = CONTROLBAR:SpecialAbilityNoPower DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityNoPower ShowButton = No Radial = No InPalantir = No ; To be hidden by default CreateAHeroUIAllowableUpgrades = Upgrade_CreateAHero_ClassHeroOfTheWest Upgrade_CreateAHero_ClassIstariWizard Upgrade_CreateAHero_ClassDwarf Upgrade_CreateAHero_ClassCorruptedMan Upgrade_CreateAHero_ClassServantsOfSauron Upgrade_CreateAHero_ClassArcher Upgrade_CreateAHero_ClassOlogHai CreateAHeroUIMinimumLevel = 1 CreateAHeroUIPrerequisiteButtonName = None CreateAHeroUICostIfSelected = 0 End
So, maybe the 5 power limit is not reached due to the CommandButton options, or simply because there is no upgrade for it.
Edited by Gourbish, 17 October 2012 - 09:36 PM.
#8
Posted 17 October 2012 - 09:48 PM
CreateAHeroUICostIfSelected = 0
This line does not exist in BFME2, and it won't work, so I'm pretty sure that you can't have a 'dummy power' like you want to achieve without spending a 'special ability point'.
The 4th Age version 0.8 has been released: Link
#9
Posted 17 October 2012 - 10:32 PM
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