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BFME 2 CAH Power Skip


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#1 Vahagn

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Posted 13 October 2012 - 11:24 AM

Hey! So, in the ROTWK's CAH system there's an option in the Powers Selection menu, which allows you to skip a level of your CAH and upgrade him starting from the next level. I attached a picture of it in this post. Now, I installed BFME2 and that little icon which skips a level, without selecting any power isn't there. There's no way I can move to the next level, without selecting any powers. Is it possible to do something with it? 0.jpg

#2 Ridder Geel

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Posted 13 October 2012 - 12:32 PM

Well... No not really, I believe that is a feature added to ROTWK and it is simply not available to BFME 2...
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#3 Gourbish

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Posted 13 October 2012 - 12:51 PM

It's true, this was one of the new features added with ROTWK.

#4 MattTheLegoman

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Posted 15 October 2012 - 02:22 AM

All it is is a power that does nothing.

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#5 Gourbish

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Posted 16 October 2012 - 11:16 PM

Hum... So it propably could be added easily...

#6 Ridder Geel

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Posted 17 October 2012 - 06:43 AM

Not really unless there is a way to disable the 5 power limit... Since the "blank" upgrade would have to take up a slot... Unless i'm mistaken there :p
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#7 Gourbish

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Posted 17 October 2012 - 09:35 PM

I found this SpecialPower :
//--------------------------------------------------------------------------
// "No Power" Power (All Classes)
//--------------------------------------------------------------------------
Behavior = SpecialPowerModule ModuleTag_NoPowerDummy
SpecialPowerTemplate = SpecialAbilityNoPowerDummy
UpdateModuleStartsAttack = No
StartsPaused = Yes
End

This SpecialAbility :
// Dummy power for "No Power"
SpecialPower SpecialAbilityNoPowerDummy
Enum	 = SPECIAL_GENERAL_TARGETLESS
ReloadTime	 = 1
End

And this CommandButton :
CommandButton Command_SpecialAbilityNoPowerDummy
Command = SPECIAL_POWER
SpecialPower = SpecialAbilityNoPowerDummy
Options = NONPRESSABLE
ButtonImage = CAHNoPower
ButtonBorderType = ACTION
TextLabel = CONTROLBAR:SpecialAbilityNoPower
DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityNoPower
ShowButton = No
Radial = No
InPalantir = No	 ; To be hidden by default

CreateAHeroUIAllowableUpgrades = Upgrade_CreateAHero_ClassHeroOfTheWest Upgrade_CreateAHero_ClassIstariWizard Upgrade_CreateAHero_ClassDwarf Upgrade_CreateAHero_ClassCorruptedMan Upgrade_CreateAHero_ClassServantsOfSauron Upgrade_CreateAHero_ClassArcher Upgrade_CreateAHero_ClassOlogHai
CreateAHeroUIMinimumLevel = 1
CreateAHeroUIPrerequisiteButtonName = None
CreateAHeroUICostIfSelected = 0
End

So, maybe the 5 power limit is not reached due to the CommandButton options, or simply because there is no upgrade for it.

Edited by Gourbish, 17 October 2012 - 09:36 PM.


#8 Lauri

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Posted 17 October 2012 - 09:48 PM

As you can see, there's a line there that says
CreateAHeroUICostIfSelected = 0
This line does not exist in BFME2, and it won't work, so I'm pretty sure that you can't have a 'dummy power' like you want to achieve without spending a 'special ability point'.

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#9 Gourbish

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Posted 17 October 2012 - 10:32 PM

If I remember well, in BFME II you didn't have money : all CaH cost 2000. This was new in ROTWK too. So the CreateAHeroUICostIfSelected is just the "cost bonus" of your hero if you choose this power.

#10 Lauri

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Posted 18 October 2012 - 10:46 AM

True that. You're probably right, I completely forgot that the cost can be altered in RotWK.

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