Edited by Phoenix Rising, 13 October 2012 - 07:39 PM.
Hero Permadeath
#1
Posted 13 October 2012 - 07:37 PM
#2
Posted 13 October 2012 - 11:46 PM
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#3
Posted 14 October 2012 - 03:11 AM
on the other hand when a battle 'ends' i find it not unreasonable for search and rescue teams and ships to scour the battlespace looking for survivors., and even during a battle, there have been known to be shuttles darting through picking up pilots that have gone EV, or who's ships have been disabled. it happened in the books some times. and something like the former is how Luke met his future wife, lol.
#5
Posted 14 October 2012 - 06:23 AM
The reason there are no named smugglers or bounty hunters passed the first variant is because it can't catch those mission deployments - the first one becomes rebuildable thanks only to built limit XML tags. Similarly, even though I want to, I can't force a story-scripted respawn for smuggler or bounty hunters.
That is an option for players, Madurai, but not the AI.
#6
Posted 14 October 2012 - 12:11 PM
#8
Posted 16 October 2012 - 07:03 AM
And as I previously found in PR 1.0 that AI is rarely to use heroes (and even build them), when I'm now "modding" the GFFA campaign with "all available planets" I gave the Rebels (as the AI) all available heroes... and most (if not all) of them upgraded to the highest level. Thus the AI will be more challenging... yet not too challenging for a little experienced player I presume.
#9
Posted 16 October 2012 - 10:43 PM
#11
Posted 20 October 2012 - 11:28 AM
Is it part of the .MEG file in data?
That's where it's at, there is no folder per say but the files are clearly identifiable as xmls.
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#13
Posted 22 October 2012 - 06:22 AM
To avoid searching too much: look at Anakin Skywalker; he was even called "dead" by his former master yet he survived. He also replaced his command ships many times during his time as Emperor's servant. Similar case was with a female Imperial Knight (don't remember her name) from SW: Legacy comics series (the one saved by Cade Skywalker and "encased in Vader's way" by Bantha Rawk). She survived and even got new armour, yet it required time.
Similar case: see Johny Rico in "Starship Troopers", when he was presumed (and officially declared...) dead after failed "Ivasion on Klendathu", yet he survived in medical tank (resembling very much the bacta tank... ).
Oh, forget about the Emperor himself, resurrecting in his clone body at least twice before his permanent death... or Thrawn's clone... etc.
Besides, the cost of "resurrecting a hero" is sometimes astonishingly high - hero must be "built" anew and then upgraded with all his previous "levels" (see the cost of Thrawn - construction (some 10K credits?), then construction of Admonitor...(another ~30K credits) and finally the Razor's Kiss - IIRC 729K cedits! - total about 800K credits for one hero!).
That reminds me about the need to conquer more "mining" planets in my ongoing Empire campaign... to have a weekly income of some 100K per week at least - doable but requires careful planning.
#14
Posted 22 October 2012 - 05:27 PM
#15
Posted 22 October 2012 - 11:42 PM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#17
Posted 23 October 2012 - 04:01 AM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#19
Posted 20 April 2013 - 11:47 AM
Now Han returns from his smuggling operations. Haven't tried death variants yet.
<HeroCompany Name="Han_Solo_Team"> ... <!-- <Company_Units>Han_Solo, Chewbacca</Company_Units> --> <Company_Units>Han_Solo</Company_Units> ... </HeroCompany>
Of Course we may now need a seperate Chewbacca Team. Or maybe make Han spawn Chewie like a starship spawns it's complement.
I guess Leia & C-3PO / Luke & R2D2 may have the same source of rebuilding troubles. The HeroUnit dies/deploys, yet the HeroCompany still exists somewhere, with the companion being the other valid member of the team.
Edited by Sûlherokhh, 20 April 2013 - 11:47 AM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#20
Posted 20 April 2013 - 04:34 PM
Havent read the thread, but here's my two cents:
Permadeath should be possible, but rare.
Also, if it could be coded the odds should go up when your hero is on the attacking force, so if you risked the hero you also risk greater odds of loosing the hero.
Past that, the more out numbered you are, the higher the odds of a permadeath should be.
However, if possible, it would be cool to add land and space 'rescue' missions for the hero, IE: you go get an escape pod, then escape.
Past that, it should depend on the hero and that hero's place within star wars, which would actually make some minor characters MORE survivable than major heroes.
A key example would be Wedge Antillies and R2D2.
R2 survives EVERY movie like a champ, so should be incapable of a permadeath. Perhaps if possible, double the respawn time each time, or add a few minutes to the timer each time.
As for Wedge, he survived three movies, Darth Vader, and two Death Stars..... if he's in a fighter cockpit, he should pretty much not be perma killable.
Playing PR when stoned is awesome
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