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Invisible Voxel


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#1 Starkiller

Starkiller
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Posted 14 October 2012 - 10:44 AM

Hi,

I'm trying to add a new unit but everytime I try the voxel is invisible ingame.
The unit is selectable and appears to use the configuration from rules.ini.

Everything is configured correctly I just hit this problem every now and then with no apparent reason.

Thanks

ART.ini
[COMANCHE]
Cameo=COMAICON
Voxel=yes
UseBuffer=yes
Remapable=yes
;ShadowIndex=2 ;order of voxels got changed
Image=Comanche

RULES.ini
[Comanche]
UIName=Name:COMA
Name=Comanche
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=1
Sight=7
RadarInvisible=yes
Carryall=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=15
PitchSpeed=1.1
JumpjetSpeed=40 ;params not defined use defaults (old globals way up top)
JumpjetClimb=50
JumpjetCrash=60 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=15
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
ThreatPosed=0
SpecialThreatValue=1
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes
Image=Comanche

#2 Gameaddict11707

Gameaddict11707
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Posted 14 October 2012 - 08:18 PM

[Comanche] Should be [COMANCHE]
Get rid of the "Image=Comanche" tags, as they're unneeded. The art.ini entry [COMANCHE] is the same as its' rules.ini entry. Image= is only needed if the unit's [UnitNameHere] field in rules.ini is different than its' image.
And the tag Image= doesn't work in art.ini, by the way.




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