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ToDo - Moria faction - final fixes...


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#121 Nazgûl

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Posted 07 December 2012 - 04:58 PM

Np, if the Corsairs didnt have such special anims, it could work. But I think it might make him look too human.

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#122 Ridder Geel

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Posted 07 December 2012 - 07:48 PM

Yo ho ho and a bottle of rum, yea I might have time to look at it tonight :p
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#123 Ridder Blauw

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Posted 07 December 2012 - 07:55 PM

You know you could also rebind Golfimbul to the CAH orc, he has a fire bomb spell.

#124 njm1983

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Posted 07 December 2012 - 08:58 PM

Actually I think itd be neatest to bind him to the goblin swordsmen bones, But I really could care less what ends up happening. As it is we still have a pretty good list of things to do with Moria.

#125 Nazgûl

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Posted 07 December 2012 - 11:41 PM

Does that cah orc have a tossing motion for the bomb Blauw?

Goblin SKL would look cool and more goblin-ish. But on the other hand, this SKL has it's own set of anims, unique to Golfie, even if they kinda suck a bit :-P Also, do take notice that PJ obviously streched the limits of what a "goblin" could look like, considering the design of the Great Goblin which looks more like a fat troll.

Scorpion sound for Azog should be all gone now... report if it's not.

Edited by Nazgûl, 08 December 2012 - 12:11 AM.

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#126 njm1983

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Posted 08 December 2012 - 12:14 AM

Will tinker today. I love me some play testing.

#127 Nazgûl

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Posted 08 December 2012 - 12:19 AM

Repo updated =) G'night

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#128 njm1983

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Posted 08 December 2012 - 12:29 AM

Nighty night. Goblin king is scorpion free. except for right after you toggle to mount. Once the mounted model fades in theres a couple screaches and clicks but that is all. Now he needs warg audio

I trimmed the audio for golfimbul. hes got no blank spots now.... However his attack with fire bombs is still using the corsair audio files for some reason. I assume its something youll know how to correct.

Edited by njm1983, 08 December 2012 - 03:54 AM.


#129 Nazgûl

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Posted 08 December 2012 - 07:37 AM

How did you trim the audio (at work now so can't check), as in what way. Did yuo ad more voice lines or did yuo remove references to missing lines?

For teh attack voices.. yeah they must be referenced from the Fire Bomb attack somehow. I'll find them and make new ones =)

For Azog's missing warg audio, I could try to use some from Sharku's I guess... unless they are mixed with Sharku's voice.

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#130 Ridder Blauw

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Posted 08 December 2012 - 10:07 AM

Yes, the orc cah as a fire bomb ability. I also think there's nothing wrong with using the anims for Golfimbul, seeing as how he should be less crouched over like lesser goblins, but he is just crouched over enough.

#131 njm1983

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Posted 08 December 2012 - 10:57 AM

I trimmed the audio by moving the references in the voice inc... all the ones he wasnt using.

Azog lacks everything. His warg makes no ambient noise. no footsteps or barks. Its the animation sounds that are needed.

#132 Nazgûl

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Posted 08 December 2012 - 01:54 PM

Right, I'll fix Azog's missing Warg audio... Rebinding models is not my table though, so we'll see. There are other things more important, such as the Hill Troll.

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#133 Ridder Geel

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Posted 09 December 2012 - 02:28 AM

After 3 hours of searching... finally i found the line that did it... -.-'
The demonic tribute thing is done and uploaded to the svn...
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#134 njm1983

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Posted 09 December 2012 - 02:53 AM

3 hours??? That's dedication right there...

#135 Nazgûl

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Posted 09 December 2012 - 09:08 AM

GREAT news! That means all spells and techs are DONE! :w00t:
(Except me polsihing FX here and there)

Edited by Nazgûl, 09 December 2012 - 09:09 AM.

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#136 Ridder Geel

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Posted 09 December 2012 - 05:19 PM

*removed a possible way to glitch the Point getting without the upgrade* :p :xd:
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#137 Nazgûl

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Posted 10 December 2012 - 01:29 AM

In case someone else reads this, just wanna say; Checked it, works flawlessly! This means all spells and techs are fixed, YAY! What's left for Geel is some minor modeling (top of the list), rigging of Hill Troll and if possible Rampage and Hero Tossing power for giants. Then the tedious work of balacing it all will begin for me... :-P

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#138 Nazgûl

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Posted 10 December 2012 - 10:01 PM

Allright, except the modling needed and some higher level coding for giants, which is both on Geel's table ;) I have begun the polishing phase finally! :thumbsupxd: This means the completion of Moria is really near. Currently I'm focusing completely on polishing strings, buttons, art and FX. When this is done, the final stage of teh tedious balancing begins, but by listing every stucture, hero and horde in this forum, it should be doable in a couple of weeks! :smile2ap:

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#139 Lauri

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Posted 10 December 2012 - 10:51 PM

Wouldn't it be better to wait with the balancing until Erebor is pretty much done?
That way, you can balance them up against eachother.

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#140 Nazgûl

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Posted 11 December 2012 - 12:27 AM

Hehe thanks, but actually no... the finishing touches will be done when Erebor is done. But Moria will act like sort of a reference point for upcoming factions =)

EDIT: Friggin heck, there was a lot of strings needed for the fortress based Balrog... :whathuh: ...but I think I got it right now, in all of them.

Edited by Nazgûl, 11 December 2012 - 02:14 AM.

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