Correct me if im wrong... But you guys are creating a link where i believe there is none... (No offense intended at all)
In Experiencelevels.ini:
ExperienceLevel BarrowWightLevel10
TargetNames = BARROW_WIGHT
RequiredExperience = 1
ExperienceAward = 30
Rank = 5
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
The experience a unit gets, and the light points given rely on the:
ExperienceAward = 30
NOT the bounty value.
Bounty value is for the scavange power or sorts similar to it.
It is equal to the amount of money a player gets for killing the unit if he has a "money gather" spell active (Wild scavange Spellbook power, or eomer's outlaw leadership (i think, not sure of the name))
Light points:
Rank.ini
Rank 2
SkillPointsNeededDefault = #MULTIPLY( PLAYER_SKILL_POINTS_DELTA_DEFAULT 1 )
SkillPointsNeededCampaign = 100 ;400 - change to help Moria out in the solo experience. 11/04
SciencePurchasePointsGranted = PLAYER_PURCHASE_POINTS_GRANTED
End
The amount of skillpoints, thus experience reward points needed are defined here:
SkillPointsNeededDefault
It is from the start of the game onward.
Example:
Level 1 rank needs 10
Level 2 needs 10 points as well.
Rank 2's SkillPointsNeededDefault would be 20.
You can even define the amount of points given to the player once this "rank" is reached by changing the sciencepurchasepointsgranted line.
I hope this clears up any confusion in this topic on the meanings of the words "Bounty value" and experience "rewards" and "light points"/"skill points"
Feel free to ask for more information if you need it