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[SOLVED] Bounty value, Threat level and experience

ai experience bounty threat level

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#1 Gourbish

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Posted 29 October 2012 - 11:38 PM

Hi all,

I have 2 questions a bit silly :
- What really do the bounty and the threat level values ? And how they work ?
- How is calculated the experience earned when you kill or destroy ?

-> I assume that the bounty is used on death with a power like pillage. It would give more or less money after the kill.
But is it used for giving more or less experience for the killer ?

-> I imagine that this would be used with the powers like fear, and probably somewhere else but I don't exactly know.

I searched in the web and in the forum but I didn't find answers. Or maybe I didn't understand them ! :p


Thank's in advance for your illumination !

Gourbish

Edited by Gourbish, 20 November 2012 - 05:23 PM.


#2 Rider of Rohan

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Posted 30 October 2012 - 12:06 AM

Bounty Value is more or less the amount a unit is worth for the killer to add to it's experience gauge so e.g. if a gondor soldier is 4 (can't remember real no.) and a certain unit needs to get 240 experience to level up wen the unit kills the soldier it deducts 4 points from the experience needed and i don't know wat the second question is stating XD

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#3 Gourbish

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Posted 30 October 2012 - 12:33 AM

Ok, thank you, it confirms what I thank about a possible link between experience and bounty value.

#4 Lauri

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Posted 30 October 2012 - 01:22 AM

Threat level should be what it says. The higher the number, the more priority it get's from the enemy's attack. Heroes usually go higher than units, and I think siege weapons do too.

But thanks, I never looked into the Bounty value and it's meaning, so I might have to do some changes myself :)

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#5 Rider of Rohan

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Posted 30 October 2012 - 01:52 AM

So wait i answered ur first and second question or u want more ?

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#6 Gourbish

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Posted 30 October 2012 - 08:50 PM

Sorry Rider oh Rohan but I don't really understand your last post. :s

To summarize, the experience is earned according to the bounty value.
Moreover, the bounty value is used for powers like "pillage" too, in order to know how many money you'll earn (right ?).

The threat level is used for the AI target priorities.

Well, but a new question in the same topic : how are the light points gained ? Again according to the bounty value ?

#7 Ridder Geel

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Posted 11 November 2012 - 11:31 PM

Correct me if im wrong... But you guys are creating a link where i believe there is none... (No offense intended at all)
In Experiencelevels.ini:
ExperienceLevel BarrowWightLevel10
TargetNames	    = BARROW_WIGHT
RequiredExperience	  = 1
ExperienceAward	 = 30
Rank	   = 5
SelectionDecal
  Texture	  = decal_I_level1
  Texture2	 = decal_evil_CO
  Style	  = SHADOW_MERGE_DECAL
  OpacityMin	 = 80%
  OpacityMax	 = 100%
  MinRadius	   = 40
  MaxRadius	 = 200
  MaxSelectedUnits	 = 40
End
END
The experience a unit gets, and the light points given rely on the:
ExperienceAward = 30
NOT the bounty value.
Bounty value is for the scavange power or sorts similar to it.
It is equal to the amount of money a player gets for killing the unit if he has a "money gather" spell active (Wild scavange Spellbook power, or eomer's outlaw leadership (i think, not sure of the name))

Light points:
Rank.ini
Rank 2
    SkillPointsNeededDefault        = #MULTIPLY( PLAYER_SKILL_POINTS_DELTA_DEFAULT 1 )
    SkillPointsNeededCampaign        = 100 ;400 - change to help Moria out in the solo experience.  11/04
    SciencePurchasePointsGranted    = PLAYER_PURCHASE_POINTS_GRANTED
End
The amount of skillpoints, thus experience reward points needed are defined here:
SkillPointsNeededDefault
It is from the start of the game onward.
Example:
Level 1 rank needs 10
Level 2 needs 10 points as well.
Rank 2's SkillPointsNeededDefault would be 20.
You can even define the amount of points given to the player once this "rank" is reached by changing the sciencepurchasepointsgranted line.

I hope this clears up any confusion in this topic on the meanings of the words "Bounty value" and experience "rewards" and "light points"/"skill points" ;)
Feel free to ask for more information if you need it :p
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#8 Gourbish

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Posted 13 November 2012 - 10:25 PM

About the light points, your example is not good : what you show is how is defined level of lights points but not how you win them. It is just the amount of points you need to achive a rank.
About this, I think it is more complex : I noticed that when you're playing, the light points increase when you're attacking and making damages. Not only when you destroy something or kill somebody but when you are causing damages.

About the experience, I believe you're right ! And it's a good thing you saw that ! :)
It is definitely easier to work with the experience with that stuff. I saw that it seems there is experiencelevel for each unit and structure with that ExperienceAward.

Finally, maybe the lights points are gained with that ExperienceAward too. And it could depend on the damages caused on each unit and structure.

#9 Rider of Rohan

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Posted 14 November 2012 - 04:49 AM

We'll i learned something new I will definitely be making some changes in my mod to come

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#10 Ridder Geel

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Posted 14 November 2012 - 09:13 AM

Damage i'd say is the % of health you remove gives a relative % of the award experience ;)
Don't know where else the experience would be defined.
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#11 Gourbish

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Posted 14 November 2012 - 05:59 PM

Yeah, I think we've probably understood how it works. Thank's for your researches Ridder Geel ! ;)

#12 Ridder Geel

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Posted 16 November 2012 - 01:36 PM

No problem :p Glad to have been of help to you lads :)
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#13 Telcontar

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Posted 15 December 2012 - 04:20 PM

Confirmed. I changed the experience award of a good porter from 10 to 10000, and then killed one. I inmediatly reached max. light points without damaging anything else.

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