some help with buildings in BFME 2
Started by Rider of Rohan, Nov 08 2012 12:48 AM
buildings building experience
5 replies to this topic
#1
Posted 08 November 2012 - 12:48 AM
I have 3 questions on the Buildings on bfme 2:
- How can I add the old level up (experience) system along with the new one
- How can I add multiple archers in a keep or fortress ( get more than 1 arrow to fire from a building)
- And is there any tutorial on how to edit building animations / make new ones ( i don't understand how it is done )
Thanks in Advance
- How can I add the old level up (experience) system along with the new one
- How can I add multiple archers in a keep or fortress ( get more than 1 arrow to fire from a building)
- And is there any tutorial on how to edit building animations / make new ones ( i don't understand how it is done )
Thanks in Advance
#2
Posted 08 November 2012 - 02:05 PM
1.
2. You mean fire more at the same time, or just from different directions? For different directions, you'll need to add new bones to the building for it to fire from. For more at the same time, I think you'll need to make a new weapon for it.
3. Nope, no tutorials. But a quick run;
- Make sure the 0 frame and the last frame is how the building is when it's complete.
- In frame 1, move all parts below the surface (remember to activate animations, so you acctually have the building move)
- Then you can change the individual parts to end at different times. Ie, copy\move the last frame from a house to frame 50, and then the roof to frame 70, and extra things to fram 90 (if you have 100 frames max).
- Then make sure all things are checked as both Export Transform (bone) and Export Geometry in the W3D Tools.
- Export it as Hierachial Animated Model, from frame 1 to 100 (or wherever it ends).
Behavior = ProductionUpdate ModuleTag_06 GiveNoXP = Yes EndChange that to No
2. You mean fire more at the same time, or just from different directions? For different directions, you'll need to add new bones to the building for it to fire from. For more at the same time, I think you'll need to make a new weapon for it.
3. Nope, no tutorials. But a quick run;
- Make sure the 0 frame and the last frame is how the building is when it's complete.
- In frame 1, move all parts below the surface (remember to activate animations, so you acctually have the building move)
- Then you can change the individual parts to end at different times. Ie, copy\move the last frame from a house to frame 50, and then the roof to frame 70, and extra things to fram 90 (if you have 100 frames max).
- Then make sure all things are checked as both Export Transform (bone) and Export Geometry in the W3D Tools.
- Export it as Hierachial Animated Model, from frame 1 to 100 (or wherever it ends).
The 4th Age version 0.8 has been released: Link
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users