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The Horse Lords Hosting Request

the horse lords hosting request

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#21 Lauri

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Posted 12 November 2012 - 10:20 PM

Needs to be better textured (it doesn't appear natural, ie, the roads)

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#22 Elric

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Posted 12 November 2012 - 10:24 PM

also make the green on the unit skins match. one looks more vibrant then the other. Also, try adding a few bigger trees by using the scale tool and such. Thus making it more natural because face it. not all trees are completely the same haha

#23 Rider of Rohan

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Posted 12 November 2012 - 10:29 PM

@Lauri Yep will do remember it was just a preview the castle will be bigger as well
@ {IP}Apollo Yea I saw that too and you'll see what i;'ll do with the trees ;)

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#24 Naugrim.

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Posted 12 November 2012 - 10:50 PM

These might help.
http://www.the3rdage...item-93?addview
Or
http://www.the3rdage...tem-488?addview

#25 Rider of Rohan

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Posted 12 November 2012 - 11:48 PM

Wow these tutorials are great thanks for the info !

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#26 Rider of Rohan

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Posted 13 November 2012 - 12:42 AM

So guys how do you'll think the map is looking so far ;)
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#27 Elric

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Posted 13 November 2012 - 01:12 AM

its getting there!

#28 Naugrim.

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Posted 13 November 2012 - 02:31 AM

The road looks a lot better. Just make sure the grass isn't too monotextured. I see you have some texture variety in the background, but you could add another similar texture to the foreground. You could also add some rocks/shrubs and maybe some other props (crates, barrels, weapons) to make it even more interesting.

Edited by Naugrim., 13 November 2012 - 02:35 AM.


#29 MattTheLegoman

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Posted 13 November 2012 - 02:51 AM

Actually the road still doesn't blend. - but why are we talking about maps still?

My real complaint about this mod is the yellow elves with the ridiculous helmets. What are they supposed to be?

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#30 Rider of Rohan

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Posted 13 November 2012 - 02:57 AM

@ Naugrim Well I thought i was getting a little too monochromatic with them lol i'll be sure to give it a camp look with supplies and weapons (maybe some horses too)
@ MattTheLegoman Yea I'm pretty much stuck with them for now until i get a modeler (or learn to model properly) they are in place as an elite unit for the elves called Mirkwood Gold Blades only one may be bought and yes i do realize they look like crap atm

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#31 MattTheLegoman

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Posted 13 November 2012 - 03:22 AM

Well, you could always use them as place-holders until we see some real Mirkwood elite units on the big screen. ; )

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#32 _Haldir_

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Posted 13 November 2012 - 03:49 AM

I think I'd probably like to see a bit more structure/direction at the moment, in terms of what your mod's going to be about, and what your plans are. Focussing on just a Rohan faction and a Rohan campaign I think would be interesting, as a dedicated BFME 2 campaign mod isn't something many people have done, or even tried. It'd also keep you from worrying about the other factions too much, making ugly gold helmets and such :p

The shellmap is definitely coming along. If you wanted to save yourself some trouble, you could use an existing map and edit it to suit your mod. Edoras maybe, or one of the more generic Rohan maps might look good.

Agree with some of the comments on the skins too. This would probably be the best skinning tutorial around: http://www.the3rdage...tem-166?addview

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#33 Radspakr Wolfbane

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Posted 13 November 2012 - 03:59 AM

Also when making tech trees for Rohan and figuring out how to texture remember that Rohan is a big place with many different regions within it Eastfold, Folde, Westfold, Harrowdale etc.
So try playing around with the idea of local specialities like "Westfold Spearmen" if you go to the trouble of adding variety to your faction it will go a long way in showing off Rohan and setting your mod apart.

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#34 Rider of Rohan

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Posted 13 November 2012 - 04:12 AM

@ _Haldir_ I'll try and finish my shellmap and put it against a generic rohan shellmap map and then see which one is better. I tried edoras took really long to load into the game. And of your reference to the campaign i will make sure it is carried out All I really have to do is make Rohan a Skirmishable opponent and then I can focus on the campaign
@Radspakr I am still drafting a tech tree for Rohan (mainly the infantry) Most units however would be unlocked with spellbook powers or fortress unlockables especially for the units from the outer edges of Rohan

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#35 Rider of Rohan

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Posted 13 November 2012 - 05:49 AM

Another Tiny Update I though I'd share before sleeping When the Rohan Spears ( soon to be Edoras Spears) upgrade their armor they gain the new armor and a small shield it's not textures yet but it actually looks good so far of course it has some glitches like in the picture below ;)
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#36 Kwen

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Posted 13 November 2012 - 11:39 AM

This project is showing potential. Please, keep it up and don't lose ambition!

As far as your Rohirrim skins go, I would like to see more texture. They're pretty bland, and low resolution.
Look at these tutorials by Nertea: (if you haven't already)
http://www.the3rdage...tem-158?addview (Leather)
http://www.the3rdage...tem-159?addview (Scale Mail)

Just, practice with higher resolutions, the more you try, the better the result will be.

Using these tutorials (while you may not be able to reproduce the exact results), you will learn methods that will help you create your own style in the long run.


Also,

When you render new models/skins, work on providing a more showcase-y style.

Use your graphics card control panel (Nvidia Control Panel for Nvidia cards, or ATI catalyst for ATI cards) to force w3d viewer to use Anti-aliasing. This way your renders will look better. Also, use a black background, it will generally make your renders look better, and will be easier on the eyes. Unless you want to create your own style, but be sure to keep in mind that you want to appeal to your audience still.

Edited by Kwen, 13 November 2012 - 11:43 AM.

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#37 Rider of Rohan

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Posted 13 November 2012 - 01:52 PM

@ Kwen I know they're bad atm but remember i said there just generic for now and i will be taking a look at those tutorials shortly
And i have finished the new HA shield :
Posted Image

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#38 Lauri

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Posted 13 November 2012 - 04:05 PM

Having a black background is nice, but don't worry about the other things. You're new to texturing, so it will be a while before you produce quality skins. Until then, we won't need to see great renders, aslong as we see the units up-close.

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#39 Elric

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Posted 13 November 2012 - 05:56 PM

Looks good :D Like everyone else is saying. Keep up the good work. i dont think there is a good rohan mod out there. Also look on google for textures. That way instead of making them all and such you just cut out pieces you need. Like bits of armor and such.

#40 Rider of Rohan

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Posted 13 November 2012 - 06:18 PM

Hey guys i was just practicing some modeling and attempted to fix the Mirkwood gold blades a bit tell me what you'll think i should fix up a bit :
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