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BFME Particle Editor (Viewer for now...)

particle editor

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#1 Ridder Geel

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Posted 03 December 2012 - 04:50 PM

As for now I have created a viewer i suppose, with a little bit of extra functionality.

Download it, give it a go, let me know if it works.

If not, either post the .log file generated here, and let me know what works/doesn't work.

On my home computers it works fine, on Val's computer it didn't, so I know that there may be some issues, but eh that's game development in a nutshell.

 

http://rcmod.the3rda...stem Editor.rar

 

Instructions:

Start up the program, it should open 3 windows...

One large one with a grey background, that is the main window, where it should display the particle system.

A smaller grey one with other options for loading the particle systems.

And a black one you don't need to do anything with.

 

In the main window you can move the camera around by holding the right mouse button and moving the mouse.

Feel free to ask any questions you might have about the program.

 

 

---------------------------

Pre 9/5/2013 Post:

Spoiler


Edited by Ridder Geel, 28 November 2013 - 11:52 AM.

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#2 Goldtouch

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Posted 03 December 2012 - 05:05 PM

Hey ridder thats a nice initiative.
I'm curious about the usability.
But I've seen the qwality of your work. Something to look forward too!

Edited by THORONGlL, 03 December 2012 - 05:05 PM.


#3 Ridder Geel

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Posted 03 December 2012 - 05:05 PM

thanks :)
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#4 Elric

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Posted 03 December 2012 - 09:01 PM

.... REALLY MAN!?! without giving me a heads up. You wouldnt of even bothered unless i said somethin to ya about me making it better... XD

Edited by {IP}Apollo, 03 December 2012 - 09:01 PM.


#5 Ridder Geel

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Posted 03 December 2012 - 10:23 PM

Nah, not entirely true, I was already planning on putting something similar into my own Game Engine, but then after talking to you I decided to see if i could adapt it to this use as well :p
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#6 Unknown

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Posted 04 December 2012 - 12:56 PM

I remember when we talked about you creating all of these modding tools :p

#7 TroDuS

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Posted 10 December 2012 - 10:05 PM

I'd be interested in your Particle Editor. Did I understand it completely, that you want to simulate all the particles in this editor, so we ('the modding community') don't need to start the game to test our particles? Looks pretty cool!

#8 Ridder Geel

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Posted 10 December 2012 - 10:41 PM

Yep, that's the idea behind it :p
After i finish making the reading of the .ini files and the exporting to .ini I will have to check if everything indeed works like it should (as in does it look the same ingame or not). That way i'm certain its correct :p
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#9 TroDuS

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Posted 08 January 2013 - 03:15 PM

How far did u get now? A status update would be appreciated here :)

#10 Ridder Geel

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Posted 08 January 2013 - 04:27 PM

Reading of the ini files works for most of the parts, at least the ones implemented.
When I have time i will need to change the shaders to make sure those work correctly...
After that (or before that, depends on what i feel like doing :p ) I need to make a UI so that people can change the values.
Then last of all a way to export all the data into a .ini file or such, but that should not be too difficult.
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#11 Radspakr Wolfbane

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Posted 23 January 2013 - 06:53 PM

Good luck on this and I look forward to trying it out when it goes public.

It's hard to design FX from a coding only standpoint and it tends to lead to a lot boring stuff.

 

Any plans on supporting w3d model type FX?


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#12 Ridder Geel

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Posted 23 January 2013 - 07:07 PM

At some point yes :)

After everything else is done that is :p (export and such of the fx's)


Edited by Ridder Geel, 23 January 2013 - 07:08 PM.

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#13 NewErr

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Posted 23 January 2013 - 07:21 PM

Will you make leadership effect creation tool that can be a more user-friendly ? It seems to me that leadership effects are a special kind of FX .



#14 Ridder Geel

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Posted 23 January 2013 - 07:34 PM

Hm.. I'll take a look at that after finishing the basics then :xd:


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#15 Radspakr Wolfbane

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Posted 25 January 2013 - 06:25 PM

Leadership FX are usually buffs which are separate objects.
Usually simple w3d models pretty easy to work with.

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#16 {IP}Gil-Galad

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Posted 09 February 2013 - 03:40 AM

Hey if you need my original source code (oh god, VB.NET) I can post it here.



#17 Ridder Geel

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Posted 09 February 2013 - 11:46 AM

Hehe, I found your original source code a while ago yea :) You posted it somewhere else, so I already have it :) It's a great way to refer to the basics of the particle system, thanks :D


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#18 {IP}Gil-Galad

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Posted 09 February 2013 - 12:02 PM

What language are you rewriting it in?

#19 Radspakr Wolfbane

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Posted 09 February 2013 - 02:27 PM

A blast from the past, it's Gil-Galad.  :omg: 


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#20 {IP}Gil-Galad

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Posted 09 February 2013 - 02:29 PM

I needed to take a break from my game, and I thought about T3A so I came back to fiddle around.




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