As for now I have created a viewer i suppose, with a little bit of extra functionality.
Download it, give it a go, let me know if it works.
If not, either post the .log file generated here, and let me know what works/doesn't work.
On my home computers it works fine, on Val's computer it didn't, so I know that there may be some issues, but eh that's game development in a nutshell.
One large one with a grey background, that is the main window, where it should display the particle system.
A smaller grey one with other options for loading the particle systems.
And a black one you don't need to do anything with.
In the main window you can move the camera around by holding the right mouse button and moving the mouse.
Feel free to ask any questions you might have about the program.
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Pre 9/5/2013 Post:
Spoiler
I have decided to work on recreating the particle system editor that {IP}Gil-Galad made a long time ago.
It was a nice editor, but on my computer it tended to crash a lot, not sure if that is the case with other people but it was here. It also missed a few of the modules, which i hope i might be able to figure out and add as well.
I was testing out this streaming thing that was being discussed around the forums, and decided to stream, and save the video for everyone else to see my progress so far
So what is done so far? -The Physics of the particles
What I still need to do before being able to release it to the public? -INI Parser -Allow editing of the variables
Hope you guys like the work so far
I am currently unable to give an estimate of the release date or any such thing, since schoolwork is hectic and is taking up my time a whole lot.
Luckily with my study i should be able to combine working on my particle system editor and another project that involves particles, so the work should not be on hold entirely.
Edited by Ridder Geel, 28 November 2013 - 11:52 AM.
Nah, not entirely true, I was already planning on putting something similar into my own Game Engine, but then after talking to you I decided to see if i could adapt it to this use as well
I'd be interested in your Particle Editor. Did I understand it completely, that you want to simulate all the particles in this editor, so we ('the modding community') don't need to start the game to test our particles? Looks pretty cool!
Yep, that's the idea behind it
After i finish making the reading of the .ini files and the exporting to .ini I will have to check if everything indeed works like it should (as in does it look the same ingame or not). That way i'm certain its correct
Reading of the ini files works for most of the parts, at least the ones implemented.
When I have time i will need to change the shaders to make sure those work correctly...
After that (or before that, depends on what i feel like doing ) I need to make a UI so that people can change the values.
Then last of all a way to export all the data into a .ini file or such, but that should not be too difficult.
Hehe, I found your original source code a while ago yea You posted it somewhere else, so I already have it It's a great way to refer to the basics of the particle system, thanks