Anyway, for those of you who followed the Quenta Silmarillion division of the BFME2 From Book to Game mod, you might remember I created a ... mediocre, at best, model for Morgoth, which sparked much controversy over my interpretation of his form being something not quite humanoid. This I have continued, despite my leaving of FB2G, and have kept and completed the model, as I always wanted to do, in an extravagantly detailed version which sports over 128,000 polys, in ZBrush. Now you might see why I put this in the Art forums instead of BFME's, as that many polys is a SAGE-killer.
So, here's the one I made somewhere around late April 2012:
My god, it's so ... bad!
Anyway, since then, I've been honing my skills with ZBrush, and whilst I'm not an expert, it's still better than that ^.
Here 'tis, the December 2012 Morgoth, which, whilst not textured or UV'd, is probably my best model yet.