Jump to content


Photo

Are this changes in aiskirmishdata good?


  • Please log in to reply
15 replies to this topic

#1 vegetassj2345

vegetassj2345
  • Members
  • 201 posts

Posted 16 December 2012 - 01:14 PM

MustUseCommandPointPercentage_Phase1 = 90% ;// The AI UnitBuilder tries to keep the army at at least this size
MustUseCommandPointPercentage_Phase2 = 80%
MustUseCommandPointPercentage_Phase3 = 100% i set 100% like this the ai will attack in the last phase with all its force right?


PercentToSave_EndGame = 39.0% i'm not sure what is this? if i set 10% means that the ai will use all its money to produce units? will this affect the attack power of the ai?



CombatChainSearchDepthForTeamRecruits_AttackTeams = 11; like this the ai will attack with more team? and will have more defense? (default was 7, 7, 7 i think)
CombatChainSearchDepthForTeamRecruits_DefenseTeams = 10;
CombatChainSearchDepthForTeamRecruits_ExploreTeams = 1;




ArmyMemberDefinition GoblinFighterHorde_Member
Unit = GoblinFighterHorde ;infantry
PercentageOfArmyPhase1 = 30.0
PercentageOfArmyPhase2 = 30.0
PercentageOfArmyPhase3 = 5.0 default was 30 like this ai wont waste time in building the weak goblin horde (right?)
End

ArmyMemberDefinition GoblinArcherHorde_Member
Unit = GoblinArcherHorde ;archer
PercentageOfArmyPhase1 = 30.0
PercentageOfArmyPhase2 = 35.0
PercentageOfArmyPhase3 = 20.0
End

ArmyMemberDefinition WildSpiderlingHorde_Member
Unit = WildSpiderlingHorde ;cavalry
PercentageOfArmyPhase1 = 20.0
PercentageOfArmyPhase2 = 30.0
PercentageOfArmyPhase3 = 5.0
End

ArmyMemberDefinition GoblinCaveTroll_Member I MODDED OTHER THINGS IN THE ARMY SETUP TO MAKE THE TO BUILD MORE STRONG UNITS. (I DID RIGHT?)
Unit = GoblinCaveTroll ;siege
PercentageOfArmyPhase1 = 5.0
PercentageOfArmyPhase2 = 25.0
PercentageOfArmyPhase3 = 30.0
End

ArmyMemberDefinition WildCorsairsOfUmbarHordeInn_Member
Unit = WildCorsairsOfUmbarHordeInn ;guys from the inn
PercentageOfArmyPhase1 = 10.0
PercentageOfArmyPhase2 = 20.0
PercentageOfArmyPhase3 = 5.0
End

ArmyMemberDefinition WildMarauderHorde_Member
Unit = WildMarauderHorde ;pikeman
PercentageOfArmyPhase1 = 10.0
PercentageOfArmyPhase2 = 20.0
PercentageOfArmyPhase3 = 40.0
End

ArmyMemberDefinition WildMarauderSwordHorde_Member
Unit = WildMarauderSwordHorde ;sword
PercentageOfArmyPhase1 = 0.0
PercentageOfArmyPhase2 = 20.0
PercentageOfArmyPhase3 = 40.0
End

ArmyMemberDefinition GoblinSpiderRiderHorde_Member
Unit = GoblinSpiderRiderHorde ;elite cavalry
PercentageOfArmyPhase1 = 0.0
PercentageOfArmyPhase2 = 15.0
PercentageOfArmyPhase3 = 40.0
End

ArmyMemberDefinition WildMountainGiant_Member
Unit = WildMountainGiant ;seige weapon
PercentageOfArmyPhase1 = 0.0
PercentageOfArmyPhase2 = 15.0
PercentageOfArmyPhase3 = 35.0
End

ArmyMemberDefinition WildBabyDrakeHorde_Member
Unit = WildBabyDrakeHorde ; nasty little fire breathing monsters
PercentageOfArmyPhase1 = 0.0
PercentageOfArmyPhase2 = 5.0
PercentageOfArmyPhase3 = 15.0
End

Is this a good army composition?

I did well? Are there other settings that i should modify in this file to make the ai more powerful?

Edited by vegetassj2345, 16 December 2012 - 01:48 PM.


#2 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 16 December 2012 - 08:08 PM

Yep the stuff you said are correct.
Although 10% means it keeps 10% of its money, not uses every last coin on units :p But yes that is good for what you want :)
Ridder Geel

#3 vegetassj2345

vegetassj2345
  • Members
  • 201 posts

Posted 16 December 2012 - 08:24 PM

If i set keep 5%...what will i do? the ai will be more aggressive? will build more? there should be a difference between keep 5% and keep 39% :)

#4 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 16 December 2012 - 08:38 PM

5% means it keeps 5% cash for upgrades or whatever else there might be, this could be good to some point, that point would be if the AI doesn't get enough money to even build more things or buy upgrades, then he will start becoming weaker than the current AI. At least that is what i would expect. But as long as the AI makes a whole load of money 5% at the end is good enough for him to do whatever he wants :xd:
So yes theoretically speaking the AI would be more aggressive, but you should test this multiple games to make sure that this is indeed the case.
Ridder Geel

#5 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 16 December 2012 - 08:40 PM

MustUseCommandPointPercentage is for how much amount of CP that has to be buildt before it sends it's army against you. If you set it to 100%, you'll most likely never be attacked, because it's so hard to get 1000 CP out of a 1000 possible. If they have 995 CP they won't attack. So I would strongly recommend you lower that amount.

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#6 Gourbish

Gourbish
  • Members
  • 149 posts
  • Location:France

Posted 16 December 2012 - 10:14 PM

vegetassj2345, what game are you using to have "PercentToSave_EndGame = 39.0%" ? Because in BFME II or in TROTWK I haven't percentage like that...

#7 Rider of Rohan

Rider of Rohan

    The Lazy Modder

  • Division Leaders
  • 1,555 posts
  • Location:The Caribbean
  • Projects:Age of the Ring and the HD Editions
  •  Mathijs' Bug fix expert
  • Division:BFME
  • Job:T3A Leader

Posted 16 December 2012 - 10:19 PM

I would recommend putting back the 30.0 back on the last percentage for the Goblins you might see them weak but the still have their uses (especially when fully upgraded ) ;)

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden


#8 vegetassj2345

vegetassj2345
  • Members
  • 201 posts

Posted 17 December 2012 - 12:53 PM

i did is 39 i have rotwk italian version 2.00

mmm so in phase 3 with 100%...the ai will build 100% of his troops before attack..thats could be good. i want to see huge armies....lets see i will do some test! :thumbsupcool:

Edited by vegetassj2345, 17 December 2012 - 12:54 PM.


#9 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 17 December 2012 - 01:04 PM

well... ROTWK that i have has...

PercentToSave_Rush = 1.0%
PercentToSave_MidGame = 3.0%
PercentToSave_EndGame = 4.0%

For.. well every faction... so why not use that? :xd:

And no.. dont use:
MustUseCommandPointPercentage_Phase3 = 100%

Think logically (imaginary example):
you have 499 cp used out of the 500
The ai then needs to find 1 cp unit in order to get 500, which is 100%, so don't do 100% on that line :xd: Use 95% if you find the original 75% too little..
Ridder Geel

#10 damianbt88

damianbt88

    * *

  • Members
  • 110 posts
  • Location:AshKum
  • Projects:AMSG
  •  Ctrl+C Ctrl+V Master

Posted 17 December 2012 - 04:10 PM

PercentToSave_Rush = 1.0%
PercentToSave_MidGame = 3.0%
PercentToSave_EndGame = 4.0%

this is weird part could you explain


ak-ulub laam gûkrûrz-ulub lûp-al


#11 Gourbish

Gourbish
  • Members
  • 149 posts
  • Location:France

Posted 17 December 2012 - 04:17 PM

well... ROTWK that i have has...

PercentToSave_Rush = 1.0%
PercentToSave_MidGame = 3.0%
PercentToSave_EndGame = 4.0%

For.. well every faction... so why not use that? :xd:


I have the same percentages in French version.
It's strange that you have 39.0%, vegetassj2345.
So, as Ridder Geel said, you could try these setting.

#12 vegetassj2345

vegetassj2345
  • Members
  • 201 posts

Posted 18 December 2012 - 12:46 PM

Okay i will try thanks!!!!!!! :thumbsupcool: :thumbsupcool:

Are there any othersettings that i can change? (I found a new map which is by default so difficult and i noticed that with these settings the ai is super!) but i want more... :thumbsupsmiley:

Edited by vegetassj2345, 18 December 2012 - 12:50 PM.


#13 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 18 December 2012 - 01:25 PM

Well if you are going against a BRUTAL AI you could go about changing these lines of code to make him cheat even more :xd:

(SKIRMISHAIDATA.INI)
;----------------------------------------------------------------------------------------------------
    ; Global Tuning Paramaters
    ;----------------------------------------------------------------------------------------------------
    
    DefaultTargetThreatRadius = 300.0
    
    BrutalDifficultyCheats TheBrutalDifficultyCheats
        BuildCostReduction = 15%
        BuildTimeReduction = 15%
    End
    
    DifficultyTuning EasyTuning
        Difficulty = EASY
        EconomyMaxFarms = 3
        EconomyUpgradeProbability = 1 : 1050                ;//When the AI decides to build a farm
        SpecialPowerActivationProbability = 1 : 250            ;//When the AI decides to activate a spell or hero power
        OffensiveTacticActivationProbability = 1 : 500        ;//When the AI decides to activate an offensive tactic
    End
   	 DifficultyTuning NormalTuning
        Difficulty = NORMAL
        EconomyUpgradeProbability = 10 : 100
        SpecialPowerActivationProbability = 10 : 150
        OffensiveTacticActivationProbability = 1 : 1
    End

You could also change the SpecialPowerActivationProbability and perhaps the economy upgrade probability thus giving him more economic upgrades and such...
Ridder Geel

#14 vegetassj2345

vegetassj2345
  • Members
  • 201 posts

Posted 18 December 2012 - 02:18 PM

OK i did it i put : buildcost reduction 23% :thumbsuphappy: AND


DifficultyTuning BrutalTuning
Difficulty = BRUTAL
EconomyUpgradeProbability = 100 : 100
SpecialPowerActivationProbability = 150 : 150
OffensiveTacticActivationProbability = 1 : 1
End

Also...is there a way to tell the ai to build instead of just 1...i say 5 trollcages? or other military structures?

Also is there a way to increase the number of lightpoints that the ai earns after everyfight? like this it can use more powerful powers!

Edited by vegetassj2345, 18 December 2012 - 02:50 PM.


#15 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 18 December 2012 - 10:46 PM

.BSE file in the Bases folder, can be opened in the Worldbuilder. Those specify what buildings the AI might possibly build...
AI specific... don't think so, but you can give yourself a handicap, thus giving you less lightpoints if i'm not mistaken... :p
Ridder Geel

#16 vegetassj2345

vegetassj2345
  • Members
  • 201 posts

Posted 19 December 2012 - 02:52 PM

wow thanks!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users