GiveNoXP... or?
#1
Posted 20 December 2012 - 03:39 AM
- The Goblins are $100/horde.
- I want 8 hordes to result in an XP upgrade of the cave, meaning the player have to spend $800 (and 60 sec x 8 hordes) to level up to lvl2!
- Preferably I also want the manual (button) upgrade, to cost more as it is a faster way to reach lvl2 (or higher) units!
I set the GOBLIN_CAVE_LVL2_EXP_NEEDED to 800, and after 8 recruited hordes, it levels up. So far so good... But, even though the cave looks like it upgrades, and says it does, it still doesn't give access to the lvl2 horde that is grayed out? What am I missing...?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#3
Posted 20 December 2012 - 03:52 AM
Behavior = CommandSetUpgrade ModueTag_CaveLevel2CommandSet TriggeredBy = Upgrade_StructureLevel2 ConflictsWith = Upgrade_StructureLevel3 CommandSet = GoblinCaveCommandSetLevel2 End Behavior = CommandSetUpgrade ModueTag_CaveLevel3CommandSet TriggeredBy = Upgrade_StructureLevel3 CommandSet = GoblinCaveCommandSetLevel3 EndI have forgotten what i did last time to fix it if i can remember I'll try and post it
#4
Posted 20 December 2012 - 07:15 AM
I tried it though... and the result is the same. I can click the manual button to level up and/or 8 hordes upgrades the cave - but only visually. I get the audio and fx and it says it's lvl2, but the lvl2 horde is not recruitable. Nor is it possible to upgrade to lvl3 (manually)
Edited by Nazgûl, 20 December 2012 - 07:31 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#5
Posted 20 December 2012 - 07:58 AM
Break dancing into the hearts of millions
#6
Posted 20 December 2012 - 08:20 AM
1) Change the Behavior CommandSetUpgrade from Upgrade_StructureLevel2 to Upgrade_WildCaveLevel2.
2) Make sure ExperienceLevels.INI not only upgrades Upgrade_StructureLevel2, but also Upgrade_WildCaveLevel2 (both).
3) The Behavior LevelUpUpgrade can be commented out, or left in at either default Upgrade_WildCaveLevel2 or Upgrade_StructureLevel2 (doesn't matter)...
Voila! Now I can upgrade manually or via XP!
- Rider of Rohan likes this
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#7
Posted 20 December 2012 - 12:19 PM
Nah I think you did some unnecessary things to make it work, but as long as it does not bring glitches it should be fine
Although it looks like you did it the other way around from what i did with other structures...
I'll check your work later today to make sure you didn't accidentally possibly break something else
Edited by Ridder Geel, 20 December 2012 - 12:21 PM.
#8
Posted 21 December 2012 - 12:38 AM
Aparently I was a tad to quick in testing, so there is still one thing I can't get in order, but maybe it's not even possible? Preferably I'd like to ba able to set ANY cost of the manual upgrade of these unit producing structures. But from what I gather in testing, the cost of the manual upgrade has to match the cost of the XP upgrade - exactly. So if it requires 8 hordes of $100 each ($800 total), the cost of the manual upgrade to lvl2 has to be $800. I thought I could change that in the process, but aparently I couldn't after all. So it all works, just not as widely editable as I would like. It would be rather logical to set a much higher cost of the manual upgrade since it's so much faster... but meh, maybe it's not possible.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#9
Posted 21 December 2012 - 12:42 AM
#10
Posted 21 December 2012 - 05:42 PM
#11
Posted 21 December 2012 - 11:19 PM
Edited by Nazgûl, 21 December 2012 - 11:20 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#12
Posted 22 December 2012 - 03:12 AM
#13
Posted 22 December 2012 - 08:35 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#14
Posted 22 December 2012 - 08:47 AM
The Nazgûl's Watch
#15
Posted 22 December 2012 - 08:57 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#16
Posted 22 December 2012 - 11:03 AM
The Nazgûl's Watch
#17
Posted 22 December 2012 - 11:33 AM
#18
Posted 22 December 2012 - 07:48 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#19
Posted 22 December 2012 - 07:58 PM
#20
Posted 22 December 2012 - 08:25 PM
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