Edited by vegetassj2345, 23 December 2012 - 06:53 PM.
Modifying .bse files
#1
Posted 23 December 2012 - 06:53 PM
#2
Posted 23 December 2012 - 09:00 PM
GameMapToUseOn = "<ANY>"
Those are used on any undefined map, so i'd say start by editing those
#3
Posted 24 December 2012 - 01:47 PM
#4
Posted 24 December 2012 - 02:00 PM
#5
Posted 27 December 2012 - 05:47 PM
#6
Posted 27 December 2012 - 07:36 PM
#7
Posted 28 December 2012 - 05:10 PM
I attached to this post the base of Amon Sul
comment? What does it mean? What should i do?
Attached Files
Edited by vegetassj2345, 29 December 2012 - 07:47 PM.
#8
Posted 29 December 2012 - 10:14 PM
If i remove the bases.big file from the folder of bfme2 and i leave in it just the extracted bases folder (i put it where is the .exe of bfme2) the game starts but whenever i start a game i see that the ai doesnt have fortress so the game end immediately.What can i do?
Edited by vegetassj2345, 29 December 2012 - 10:21 PM.
#9
Posted 30 December 2012 - 03:39 PM
#10
Posted 30 December 2012 - 08:09 PM
mordor base _01, rush base, tech up base, troll rush ( i modded these bases files that can be found just in the bfme2 main game not in rotwk...but to play i use rotwk)
i tried to add the same number of structures then i saved all and create a new bases.big file...i open the game but the ai now builds just farms.....why?
Edited by vegetassj2345, 30 December 2012 - 08:11 PM.
#11
Posted 31 December 2012 - 12:23 AM
Is this your problem?
#12
Posted 31 December 2012 - 12:09 PM
In the bfme2 folder there is a Bases.big file..i opened it with finalbig and extracted it in the folder of bfme2, then opened the extracted Bases folder with the editor of bfme2, when i open it with the editor i see many files in it, i choosed to modify the mordor files classified in the ini as ANY: mordor base _01, rush base, tech up base, troll rush, so i modified them (i added building in them with the editor, and i associated them to the mordor ai, just this , selected a military building and i placed it in the map, near the other buildings, thats all), then i created again a new Bases.big file).Then i started the game, and i choosed the map : Black Gate. I noticed that in this map the ai builds just farms and doesnt build military buildings,this after my modifications! A note ,I didnt touch the aiskirmishdata.ini, in the ini.big file.
Edited by vegetassj2345, 31 December 2012 - 12:38 PM.
#13
Posted 31 December 2012 - 01:49 PM
worldbuilder has a odd glitch with saving bases with uppercase letters in the name, so the ini file has to be changed.
#14
Posted 31 December 2012 - 02:13 PM
For example: in the skirmishaidata.ini i see this base (that i modified in the Bases.big file)
AIBase MordorBase
Side = Mordor
Map = "AI BASE - MORDOR - Base_01"
GameMapToUseOn = "<ANY>"
End
What should i do? should i write...
AIBase MordorBase
Side = Mordor
Map = "ai base - mordor - Base_01"
GameMapToUseOn = "<ANY>"
End
Edited by vegetassj2345, 31 December 2012 - 02:15 PM.
#15
Posted 31 December 2012 - 04:05 PM
So the entire name of the base is without any uppercase letters
#16
Posted 31 December 2012 - 09:16 PM
Edited by vegetassj2345, 01 January 2013 - 02:36 PM.
#17
Posted 01 January 2013 - 05:14 PM
Only one question about a part of that subject...
Does it means that when adding a new structure, the only way to learn the AI to create the structure is to edit the bse files?
Nothing to do from the ini files to avoid editing the bse files?
Thank's.
#18
Posted 01 January 2013 - 06:25 PM
So yes base files are the ones you need to edit.
Vege, how about you upload your .big file with the files you edited, and i will take a look "personally" so that I can eliminate any overlooked problems
#19
Posted 01 January 2013 - 11:00 PM
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