Hey fellow members!
I am trying to still understand on how to edit the basic codes in Zero Hour, but I think I am starting to get a grasp on what they do. However, I
am still stuck on a few issues. I have been doing a fair amount on research on modding tutorials for the game and I have a mod called Remix
Escalation 3 and I want to edit it for my own use and I do not really like how some units are only unlocked by Special powers. I would like to
have all of them unlocked by building certain buildings for example instead of using generals points to unlock them or just certian upgrades
even. It is kind of annoying in a way for me because I like to make custom maps on worldbuilder for just skirmishing purposes against AI
players. I have no plan to ever release them online. I could use any help I can get. (If this question can fit to be asked in a better part of this forum, please let me know)
Editing a Generals Zero Hour Mod for personal use.
Started by boggsinator145, Dec 24 2012 08:27 PM
1 reply to this topic
#1
Posted 24 December 2012 - 08:27 PM
#2
Posted 03 January 2013 - 06:01 PM
Hello there!
Sorry for taking too long to reply you!
The best way to start doing some minor codding in C&C Generals, is following this tutorial: http://forum.fallout...er-other-thing/
If you still have some questions, please let's me know!
Sorry for taking too long to reply you!
The best way to start doing some minor codding in C&C Generals, is following this tutorial: http://forum.fallout...er-other-thing/
If you still have some questions, please let's me know!
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