Edited by vegetassj2345, 26 December 2012 - 03:27 PM.
Create a Custom Hero with the 5 powers set to the maximum level.
Posted 26 December 2012 - 03:23 PM
Posted 26 December 2012 - 08:58 PM
Posted 27 December 2012 - 06:52 PM
Ctrl+F and type: CREATE A HERO SPECIAL WEAPONS //
but 1 thing:
RequiredUpgradeNames = Upgrade_CreateAHeroPoisonAttack_Level3 // try to change it to None or comment it. and the same for others ForbiddenUpgradeNames = Upgrade_CreateAHeroPoisonAttack_Level4difference between those powers only in DamageDuration so you can transform power lvl 1 to lvl4...need to sleep... :sleepys:keep working on it
ak-ulub laam gûkrûrz-ulub lûp-al
Posted 27 December 2012 - 07:11 PM
Posted 27 December 2012 - 07:39 PM
CreateAHeroUIMinimumLevel = 7 CreateAHeroUIPrerequisiteButtonName = Command_CreateAHero_SpecialAbilityTeleportToCasterMake sure they are
CreateAHeroUIMinimumLevel = 1 CreateAHeroUIPrerequisiteButtonName = NoneDo that for each of those powers you want to do it for.. then go to your lovely overpowered hero ingame and give him those powers at level 1.
Simple as that. I honestly don't get whats fun about doing this though, but that's up to you. Good luck.
Posted 28 December 2012 - 05:09 PM
Posted 30 December 2012 - 02:18 PM
Simple as that. I honestly don't get whats fun about doing this though, but that's up to you.
HA HA .. I Hacked when I started moding to overpower the units ..now I hack to keep the game BALANCED
Posted 23 January 2020 - 02:36 PM
i don't know if this topic is still active or anyone looks at it, but i want to ask if there is a way to decrease the amount of thing that each assigned power use in creating a custom hero? do u know what i mean?
i will try to clarify my thought:
when u create a custom hero and start to assign powers, like "blade master", each assigned power - or power level spends a bar below that moves to the level 10 and when that bar is filled u cant assign any more powers, if u even still have free power slots, so thats what prevents from creating a custom hero with 6 powers max levels, like "call allies lvl 4"
i tried to do as it was written above, it worked but the power itself was very weak "even if it was a high level power with own effects, but still it was weak", like a assigned to my elfen archer a "archery master level 4" which boosts damage from arrows of my hero, but the damage was very weak, not like before, even if my hero was leveling up, damage wasnt increasing, so the problem is i guess, each level of that power increases damage itself and in the final level of power the damage becomes superios because all damages from each power level is being summarized
so please help me if anyone knows how to decrease the amount that each assigned power - power level spends
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