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Unknown Issue Regarding Custom Maps

custom maps issue waypoints

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#1 OleBendz

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Posted 12 January 2013 - 06:03 PM

Well this seems like a rather noob question, but i've been building a custom map fo about 3-4 weeks straight now and everything was going fine - even testing it out of bfme2. Then all of a sudden, my map doesn't show up in the Map list on Skirmish. Before i get the 'check the waypoints' response, that was the FIRST thing i did. I even saved my project as another name and deleted all the waypoints (except for Player_1, Player_2, Player_3 and Player_4) and deleted ALL of my scripts in it. I checked the player list, the edit teams, etc. I have looked through everything, bit by bit. I even created another blank map and slowly imported from a to b of Terrain Height, then the textures, then the objects, lights and then waypoints and the map STILL won't show up. I even went onto the Edit Map Settings and fiddled with the multiplayer tick box and yet still nothing.

I removed my map.ini also - still nothing.

This is frustrating the hell out of me and if anyone could help, it would be much appreciated. Again, like I have said, I have checked every nook and cranny of the waypoints and what not and nothing.

#2 OleBendz

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Posted 12 January 2013 - 07:50 PM

No one has any ideas??

#3 OleBendz

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Posted 12 January 2013 - 07:58 PM

Issue has BEEN fixed.

For anyone else out there who had the same issue as I did:

I opened MapCache.ini (C:\Users\NAME\AppData\Roaming\My Battle for Middle-earth™ II Files\Maps) and found my maps data:

MapCache c_3A_5Cusers_5Cole_5Cappdata_5Croaming_5Cmy_20battle_20for_20middle_2Dearth_28tm_29_20ii_20files_5Cmaps_5Ctworealms_5Ctworealms_2Emap
  fileSize = 7391704
  fileCRC = 1607601057
  timestampLo = 1252728273
  timestampHi = 30273790
  isOfficial = yes
  isMultiplayer = yes
  isScenarioMP = no
  numPlayers = 4
  extentMin = X:0.00 Y:0.00 Z:0.00
  extentMax = X:6000.00 Y:6000.00 Z:0.00
  displayName = T_00h_00e_00_20_00T_00w_00o_00_20_00R_00e_00a_00l_00m_00s_00
  description = F_00r_00o_00m_00_20_00t_00h_00e_00_20_00F_00o_00r_00t_00r_00e_00s_00s_00_20_00o_00f_00_20_00t_00h_00e_00_20_00S_00t_00a_00r_00s_00_20_00a_00n_00d_00_20_00t_00h_00e_00_20_00W_00h_00i_00t_00e_00_20_00C_00i_00t_00y_00_20_00o_00f_00_20_00G_00o_00n_00d_00o_00r_00_3B_00_20_00u_00n_00t_00o_00_20_00t_00h_00e_00_20_00d_00e_00p_00t_00h_00s_00_20_00o_00f_00_20_00M_00i_00n_00a_00s_00_20_00M_00o_00r_00g_00u_00l_00_20_00a_00n_00d_00_20_00t_00h_00e_00_20_00s_00h_00a_00d_00o_00w_00s_00_20_00o_00f_00_20_00M_00o_00r_00d_00o_00r_00_2E_00
  InitialCameraPosition = X:2447.97 Y:2456.30 Z:0.00
  Player_1_Start = X:1037.13 Y:2044.55 Z:0.00
  Player_2_Start = X:2806.15 Y:1507.00 Z:0.00
  Player_3_Start = X:4569.90 Y:2424.87 Z:0.00
  Player_4_Start = X:4482.79 Y:763.77 Z:0.00
END

I changed the
isMultiplayer = no
isScenarioMP = no

to

isMultiplayer = yes
isScenarioMP = no

And now it shows up :)
If not, just fiddle around with that lol.

#4 Gourbish

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Posted 12 January 2013 - 11:11 PM

Thank you for posting the solution... and for your monologue ! :p




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